This bachalor thesis is about procedural terrain generation. The goal is to design and implement an aplication that can generate a landscape based on user input. The work includes generation of an elevation map and water areas, the application of textures, vegetation placement and the simulation of erosion. Emphasis is placed on the user interface when creatin an elevation map, as the elevation map affects all subsequent steps
Landscape visualisation is the process of recreating a natural environment and displaying it in an i...
Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, bui...
With the increasing size of virtual landscapes in games and other applications there is a growing ne...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This bachelor thesis deals with the implementation of an easily extensible plugin in the Unity game ...
The goal of this thesis is to develop a procedural generator of dungeons in the Unity game engine. T...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2...
V diplomski nalogi opisujemo proceduralno generacijo terena, izvor, definicijo ter manipulacije Perl...
This bachelor thesis rose from the idea of speeding up game production by using procedural generatio...
Unity is a game development tool with large userbase. One of the features it is missing, however, is...
The subject of the thesis consists in a study of the different methodologies to approach a procedura...
This paper introduces new ways and experimental results of procedural content generation (PCG) for n...
My bachelor thesis covers studying methods of procedural generation of terrains, cities and interior...
This report aims to provide a summary of the student’s research and contribution for the Final Year ...
There are millions of gamers in the world today ranging from the PC to console categories. Game cont...
Landscape visualisation is the process of recreating a natural environment and displaying it in an i...
Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, bui...
With the increasing size of virtual landscapes in games and other applications there is a growing ne...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This bachelor thesis deals with the implementation of an easily extensible plugin in the Unity game ...
The goal of this thesis is to develop a procedural generator of dungeons in the Unity game engine. T...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2...
V diplomski nalogi opisujemo proceduralno generacijo terena, izvor, definicijo ter manipulacije Perl...
This bachelor thesis rose from the idea of speeding up game production by using procedural generatio...
Unity is a game development tool with large userbase. One of the features it is missing, however, is...
The subject of the thesis consists in a study of the different methodologies to approach a procedura...
This paper introduces new ways and experimental results of procedural content generation (PCG) for n...
My bachelor thesis covers studying methods of procedural generation of terrains, cities and interior...
This report aims to provide a summary of the student’s research and contribution for the Final Year ...
There are millions of gamers in the world today ranging from the PC to console categories. Game cont...
Landscape visualisation is the process of recreating a natural environment and displaying it in an i...
Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, bui...
With the increasing size of virtual landscapes in games and other applications there is a growing ne...