Unity is a game development tool with large userbase. One of the features it is missing, however, is a deeper support for the development of two dimensional games. In particular a tool for editing and generation of two dimensional terrain. The aim of the presented work is to design and develop this tool. First, the problem is analysed and a set of requirements is assembled. Then, the Unity development environment is described in order to be able to use it for implementing the tool. The tool is designed from the programmer's point of view and data representation inside Unity is proposed. Large part of the work is also devoted to describing different algorithms used for terrain generation. Finally, the user interface of the program is designe...
This Bachelor’s Thesis investigates level generation methods of two-dimensional games. The goal of t...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
Unity is a game development tool with large userbase. One of the features it is missing, however, is...
The Unity editor is a user interface designed for developing game projects in the Unity3D game engin...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016-2...
This bachalor thesis is about procedural terrain generation. The goal is to design and implement an ...
The goal of this thesis is to implement a procedural generator for a two-dimensional world. The worl...
Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, bui...
Recently, most of the Geographic Information System (GIS) applications now are moving toward into 3D...
Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, bui...
The subject matter of this work is a concept of an interactive 3D terrain editor. Its basic function...
The thesis studied the need and creation of additional tools for game development. The commissioner ...
The main objective of this thesis is to create 2D top-down RPG game with a focus on procedural gener...
The aims of this thesis were to create a game in 2D using the Unity game engine and to learn about t...
This Bachelor’s Thesis investigates level generation methods of two-dimensional games. The goal of t...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
Unity is a game development tool with large userbase. One of the features it is missing, however, is...
The Unity editor is a user interface designed for developing game projects in the Unity3D game engin...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2016-2...
This bachalor thesis is about procedural terrain generation. The goal is to design and implement an ...
The goal of this thesis is to implement a procedural generator for a two-dimensional world. The worl...
Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, bui...
Recently, most of the Geographic Information System (GIS) applications now are moving toward into 3D...
Modeling 3D terrain is subject to many applications, ranging from video game, flight simulation, bui...
The subject matter of this work is a concept of an interactive 3D terrain editor. Its basic function...
The thesis studied the need and creation of additional tools for game development. The commissioner ...
The main objective of this thesis is to create 2D top-down RPG game with a focus on procedural gener...
The aims of this thesis were to create a game in 2D using the Unity game engine and to learn about t...
This Bachelor’s Thesis investigates level generation methods of two-dimensional games. The goal of t...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...