The main objective of this thesis is to create 2D top-down RPG game with a focus on procedural generation in Unity. This thesis contains a summary of information about videogames, procedural content generation, game engines, and Unity itself. This thesis also contains solution design and implementation of the game. Perlin noise and its processing into the biome with the usage of Whittaker diagram has been used. Multiple systems to enhance gameplay are described as well. Lastly, this thesis contains testing and evaluation with a small survey
This bachelor thesis deals with various methods of analysis of sound signals, Unity engine and proce...
This thesis deals with the implementation of character controls and combat system of the Action Adve...
This thesis focuses on the complete development of a 2D game created in the Unity game engine using ...
Hlavnou úlohou tejto bakalárskej práce je vytvoriť 2D RPG s procedurálnymi prvkami, ktorá má pohľad ...
The goal of this thesis is to develop a procedural generator of dungeons in the Unity game engine. T...
The work deals with the development of a RPG game using the Unity development engine. Its goal is to...
The goal of this thesis is to create 2D roguelike platforming game with basic enemy behavior and cre...
Tema ovog diplomskog rada je izrada „2D RPG igre sa proceduralno generiranim razinama“. Za izradu ig...
This thesis describes the development of a Unity game featuring a hub area and five procedurally gen...
This thesis mainly describes and implements a new way of analyzing motion generated when playing a m...
The aim of the Bachelor's thesis is to create a procedural generator, which is able to generate game...
The aim of this thesis is to develop a game demo using the Unity game engine. The demo consist of tw...
The aims of this thesis were to create a game in 2D using the Unity game engine and to learn about t...
This work is about the development of a 2D video game in a Unity game engine. Unity allows developer...
The main goal of this bachelor's thesis is to design and create innovative game in the Unity engine ...
This bachelor thesis deals with various methods of analysis of sound signals, Unity engine and proce...
This thesis deals with the implementation of character controls and combat system of the Action Adve...
This thesis focuses on the complete development of a 2D game created in the Unity game engine using ...
Hlavnou úlohou tejto bakalárskej práce je vytvoriť 2D RPG s procedurálnymi prvkami, ktorá má pohľad ...
The goal of this thesis is to develop a procedural generator of dungeons in the Unity game engine. T...
The work deals with the development of a RPG game using the Unity development engine. Its goal is to...
The goal of this thesis is to create 2D roguelike platforming game with basic enemy behavior and cre...
Tema ovog diplomskog rada je izrada „2D RPG igre sa proceduralno generiranim razinama“. Za izradu ig...
This thesis describes the development of a Unity game featuring a hub area and five procedurally gen...
This thesis mainly describes and implements a new way of analyzing motion generated when playing a m...
The aim of the Bachelor's thesis is to create a procedural generator, which is able to generate game...
The aim of this thesis is to develop a game demo using the Unity game engine. The demo consist of tw...
The aims of this thesis were to create a game in 2D using the Unity game engine and to learn about t...
This work is about the development of a 2D video game in a Unity game engine. Unity allows developer...
The main goal of this bachelor's thesis is to design and create innovative game in the Unity engine ...
This bachelor thesis deals with various methods of analysis of sound signals, Unity engine and proce...
This thesis deals with the implementation of character controls and combat system of the Action Adve...
This thesis focuses on the complete development of a 2D game created in the Unity game engine using ...