The aim of the Bachelor's thesis is to create a procedural generator, which is able to generate game map based on abilities of a game character. The thesis investigates features of already existing solutions - games, which contain procedurally generated environment, or the environment, which requires special abilities of a game character. Consequently, the thesis is engaged in the basics of both integrated development environment and procedural generation. Based on information acquired so far, the thesis is focused on designing and implementing the game character and the procedural map generator
This bachelory thesis describes the design and the implementation of a 3D computer game with particl...
Cieľom tejto práce je návrh a tvorba generátoru herného sveta fungujúcom v reálnom čase, v hernom en...
This bachelor's thesis is about gaming and simulation open-source engine Delta3D and its possibiliti...
Cílem bakalářské práce je vytvořit procedurální generátor, který vygeneruje herní mapu na základě sc...
The goal of this thesis is a development of innovative game demo in the Unity engine. In the thesis ...
The main goal of this bachelor's thesis is to design and create innovative game in the Unity engine ...
Bachelor thesis deals with the development of prototype 3D game for desktop devices in operating sys...
V diplomski nalogi opisujemo proceduralno generacijo terena, izvor, definicijo ter manipulacije Perl...
Cílem této práce je vytvoření inovativního herního dema v herním enginu Unity. V práci lze najít pop...
Bachelor thesis is about procedural city generation. It's goal is to design, implement and test appl...
My bachelor thesis covers studying methods of procedural generation of terrains, cities and interior...
The aim of the Bachelor’s thesis is to create a game demo using mechanics based on liquids in the Un...
Tématem této diplomové práce je rozbor procedurálního generování obsahu (PCG) v prostředí vývoje her...
The aim of the thesis is to develop a custom digital game into a playable form with an implemented m...
The purpose if this bachelors thesis is to create user manual for making 3D games in Unity developme...
This bachelory thesis describes the design and the implementation of a 3D computer game with particl...
Cieľom tejto práce je návrh a tvorba generátoru herného sveta fungujúcom v reálnom čase, v hernom en...
This bachelor's thesis is about gaming and simulation open-source engine Delta3D and its possibiliti...
Cílem bakalářské práce je vytvořit procedurální generátor, který vygeneruje herní mapu na základě sc...
The goal of this thesis is a development of innovative game demo in the Unity engine. In the thesis ...
The main goal of this bachelor's thesis is to design and create innovative game in the Unity engine ...
Bachelor thesis deals with the development of prototype 3D game for desktop devices in operating sys...
V diplomski nalogi opisujemo proceduralno generacijo terena, izvor, definicijo ter manipulacije Perl...
Cílem této práce je vytvoření inovativního herního dema v herním enginu Unity. V práci lze najít pop...
Bachelor thesis is about procedural city generation. It's goal is to design, implement and test appl...
My bachelor thesis covers studying methods of procedural generation of terrains, cities and interior...
The aim of the Bachelor’s thesis is to create a game demo using mechanics based on liquids in the Un...
Tématem této diplomové práce je rozbor procedurálního generování obsahu (PCG) v prostředí vývoje her...
The aim of the thesis is to develop a custom digital game into a playable form with an implemented m...
The purpose if this bachelors thesis is to create user manual for making 3D games in Unity developme...
This bachelory thesis describes the design and the implementation of a 3D computer game with particl...
Cieľom tejto práce je návrh a tvorba generátoru herného sveta fungujúcom v reálnom čase, v hernom en...
This bachelor's thesis is about gaming and simulation open-source engine Delta3D and its possibiliti...