Bachelor thesis is about procedural city generation. It's goal is to design, implement and test application, that is capable of city generation in user's terrain. The work uses L-Systems for generating road network. It also focuses on variation of building models. Final application is capable of city generation. Application properly reacts to user's input. User's input is basic city structure and terrain
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
This thesis deals with procedural building generation. The method which was chosen for implementatio...
Celem pracy magisterskiej było stworzenie proceduralnego generatora trójwymiarowych miast, który móg...
My bachelor thesis covers studying methods of procedural generation of terrains, cities and interior...
This bachelor's thesis is about problematique of procedural modeling. It especially tatgets procedur...
This work is about procedural generation of cities. There are defined the different stages of city d...
Main aim of this thesis is to produce procedurally generated three-dimensional cities that can be us...
The goal of this thesis is to implement configurable tool (program), which will be able to build a m...
V diplomski nalogi je opisano proceduralno generiranje v računalniški grafiki. Predstavljeno je orod...
Title: Procedural generation of cities in 3D Author: Miroslav Krabec Department: Department of Softw...
This bachelor thesis rose from the idea of speeding up game production by using procedural generatio...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
The aim of the Bachelor's thesis is to create a procedural generator, which is able to generate game...
V magistrskem delu obravnavamo tehnike proceduralnega generiranja vsebine in njihovo uporabo za opis...
Cilj ovog rada bio je napraviti Blender aplikaciju koja omogućuje proceduralno generiranje građevina...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
This thesis deals with procedural building generation. The method which was chosen for implementatio...
Celem pracy magisterskiej było stworzenie proceduralnego generatora trójwymiarowych miast, który móg...
My bachelor thesis covers studying methods of procedural generation of terrains, cities and interior...
This bachelor's thesis is about problematique of procedural modeling. It especially tatgets procedur...
This work is about procedural generation of cities. There are defined the different stages of city d...
Main aim of this thesis is to produce procedurally generated three-dimensional cities that can be us...
The goal of this thesis is to implement configurable tool (program), which will be able to build a m...
V diplomski nalogi je opisano proceduralno generiranje v računalniški grafiki. Predstavljeno je orod...
Title: Procedural generation of cities in 3D Author: Miroslav Krabec Department: Department of Softw...
This bachelor thesis rose from the idea of speeding up game production by using procedural generatio...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
The aim of the Bachelor's thesis is to create a procedural generator, which is able to generate game...
V magistrskem delu obravnavamo tehnike proceduralnega generiranja vsebine in njihovo uporabo za opis...
Cilj ovog rada bio je napraviti Blender aplikaciju koja omogućuje proceduralno generiranje građevina...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
This thesis deals with procedural building generation. The method which was chosen for implementatio...
Celem pracy magisterskiej było stworzenie proceduralnego generatora trójwymiarowych miast, który móg...