Main aim of this thesis is to produce procedurally generated three-dimensional cities that can be used in simulation and games. The produced city will be separated regions that called zones from the inner city to outer city and can be viewed and visited by the freelook and top-down camera. In the case of this thesis, the city will be divided into at least three regions (central, near-central buildings and suburbs) and a city will be created accordingly. In this thesis, it is aimed to produce the most realistic city model with the least input. As a result of our study, an application has been developed that created a city on a flat terrain based on the given inputs. Although our approaches has been tested in the Unity Game Engine, the dev...
This work is about procedural generation of cities. There are defined the different stages of city d...
Creating large-scale virtual environments for interactive applications such as computer games poses ...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
My bachelor thesis covers studying methods of procedural generation of terrains, cities and interior...
Title: Procedural generation of cities in 3D Author: Miroslav Krabec Department: Department of Softw...
Celem pracy magisterskiej było stworzenie proceduralnego generatora trójwymiarowych miast, który móg...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
Cílem této práce je implementovat konfigurovatelný nástroj (program), který bude schopen sestavit mo...
The work and research of this paper sought to build upon traditional city generation and simulation ...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
V magistrskem delu obravnavamo tehnike proceduralnega generiranja vsebine in njihovo uporabo za opis...
This bachelor's thesis is about problematique of procedural modeling. It especially tatgets procedur...
V diplomski nalogi je opisano proceduralno generiranje v računalniški grafiki. Predstavljeno je orod...
The term Procedural Cities derives from the concept of procedural modeling; a set of techniques whic...
This work is about procedural generation of cities. There are defined the different stages of city d...
Creating large-scale virtual environments for interactive applications such as computer games poses ...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
My bachelor thesis covers studying methods of procedural generation of terrains, cities and interior...
Title: Procedural generation of cities in 3D Author: Miroslav Krabec Department: Department of Softw...
Celem pracy magisterskiej było stworzenie proceduralnego generatora trójwymiarowych miast, który móg...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
Cílem této práce je implementovat konfigurovatelný nástroj (program), který bude schopen sestavit mo...
The work and research of this paper sought to build upon traditional city generation and simulation ...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
V magistrskem delu obravnavamo tehnike proceduralnega generiranja vsebine in njihovo uporabo za opis...
This bachelor's thesis is about problematique of procedural modeling. It especially tatgets procedur...
V diplomski nalogi je opisano proceduralno generiranje v računalniški grafiki. Predstavljeno je orod...
The term Procedural Cities derives from the concept of procedural modeling; a set of techniques whic...
This work is about procedural generation of cities. There are defined the different stages of city d...
Creating large-scale virtual environments for interactive applications such as computer games poses ...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...