Texture atlases are commonly used to reduce draw calls, and therefore decrease render time in real-time games. While this is common practice, little empirical research has been done on the effects of texture atlases on image quality and render time as compared un-atlased textures. In two studies, this research examined multiple tools (Ninja UV, Easy Atlas, and Texture Atlas Creator) that work in conjunction with Autodesk\u27s Maya and compared their performance in render time and image quality. Results indicated that texture atlases predictably reduce render time, which is influenced by the number of original textures and sub-objects in atlased models, and primarily, by draw calls. Additionally, tools that reconfigured UVs in Maya and sampl...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Texture atlas parameterization provides an effective way to map a variety of colour and data attribu...
The goal of this thesis was to create an extensible application for packing textures into texture at...
A high-fidelity 3D urban building model requires large quantities of detailed textures, which can be...
Figure 1. Solid texture coordinates stored as vertex colors of a model (a) are rasterized into a tex...
Context. There are several workflows for texturing 3D models. 3D models will often have to be constr...
In real-time rendering, the appearance of scenes is greatly affected by the quality and resolution o...
The purpose of this study was to determine the intuitiveness of texture mapping and compressibility ...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
International audienceIn this paper we report on the representation of appearance information in the...
In 3D rendering a common task is to render large textured surfaces, such as walls and terrains. Idea...
Texture mapping has traditionally played a key role in real-time 3D computer graphics, where it is u...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...
Texture atlas parameterization provides an effective way to map a variety of colour and data attribu...
The goal of this thesis was to create an extensible application for packing textures into texture at...
A high-fidelity 3D urban building model requires large quantities of detailed textures, which can be...
Figure 1. Solid texture coordinates stored as vertex colors of a model (a) are rasterized into a tex...
Context. There are several workflows for texturing 3D models. 3D models will often have to be constr...
In real-time rendering, the appearance of scenes is greatly affected by the quality and resolution o...
The purpose of this study was to determine the intuitiveness of texture mapping and compressibility ...
The primary goal of computer graphics is to create images by rendering a scene under two constraints...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
International audienceIn this paper we report on the representation of appearance information in the...
In 3D rendering a common task is to render large textured surfaces, such as walls and terrains. Idea...
Texture mapping has traditionally played a key role in real-time 3D computer graphics, where it is u...
We proposed a texture mapping technique that comprises mesh partitioning, mesh parameterization and ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
Modern graphics hardware pipelines create photorealistic images with high geometric complexity in re...