A high-fidelity 3D urban building model requires large quantities of detailed textures, which can be non-tiled or tiled ones. The fast loading and rendering of these models remain challenges in web-based large-scale 3D city visualization. The traditional texture atlas methods compress all the textures of a model into one atlas, which needs extra blank space, and the size of the atlas is uncontrollable. This paper introduces a size-adaptive texture atlas method that can pack all the textures of a model without losing accuracy and increasing extra storage space. Our method includes two major steps: texture atlas generation and texture atlas remapping. First, all the textures of a model are classified into non-tiled and tiled ones. The maximum...
This paper proposes a method for the reconstruction of city buildings with automatically derived tex...
The real time rendering of complex virtual city models has become more important in the last few yea...
In this paper, we present an efficient approach for the interactive rendering of large-scale urban m...
Texture atlas parameterization provides an effective way to map a variety of colour and data attribu...
This paper proposes a method to control texture resolution for rendering large-scale 3D urban maps....
A virtual 3-dimension city model is a sophisticated application of geoinformatic systems as it repre...
In recent years, the photorealistic 3D city models are increasingly important in various geospatial ...
This paper proposes a method to control texture resolution for ren-dering large-scale 3D urban maps....
Large scale city models textured with aerial images are well suited for bird-eye navigation but gene...
Adaptive fusion of new information in a 3D urban scene is an important goal to achieve in computer v...
International audienceAdaptive fusion of new information in a 3D urban scene is an important goal to...
International audienceIn this paper we report on the representation of appearance information in the...
dimensional model, Spatial modeling. In the past twenty years, three-dimensional modeling was the fo...
This paper describes an approach for the organization and simplification of high-resolution geometry...
This paper proposes a method for automatic generation of textures for 3D city meshes in immersive ur...
This paper proposes a method for the reconstruction of city buildings with automatically derived tex...
The real time rendering of complex virtual city models has become more important in the last few yea...
In this paper, we present an efficient approach for the interactive rendering of large-scale urban m...
Texture atlas parameterization provides an effective way to map a variety of colour and data attribu...
This paper proposes a method to control texture resolution for rendering large-scale 3D urban maps....
A virtual 3-dimension city model is a sophisticated application of geoinformatic systems as it repre...
In recent years, the photorealistic 3D city models are increasingly important in various geospatial ...
This paper proposes a method to control texture resolution for ren-dering large-scale 3D urban maps....
Large scale city models textured with aerial images are well suited for bird-eye navigation but gene...
Adaptive fusion of new information in a 3D urban scene is an important goal to achieve in computer v...
International audienceAdaptive fusion of new information in a 3D urban scene is an important goal to...
International audienceIn this paper we report on the representation of appearance information in the...
dimensional model, Spatial modeling. In the past twenty years, three-dimensional modeling was the fo...
This paper describes an approach for the organization and simplification of high-resolution geometry...
This paper proposes a method for automatic generation of textures for 3D city meshes in immersive ur...
This paper proposes a method for the reconstruction of city buildings with automatically derived tex...
The real time rendering of complex virtual city models has become more important in the last few yea...
In this paper, we present an efficient approach for the interactive rendering of large-scale urban m...