[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The experience that the images of design toward the users and the effects of on-line game to the groups of ages level. Also to find out the market requires of the design style. To decrease the violent and bloody elements that not only to create and conform the market requirement but to accede the morality of designer. And expected to create the clean environment of on-line games. The creative contents that are the skills of 3D animation to apply the models of character and background, textures, lightings, camera setting, skeleton setting, motion setting, special effects, and compositions, and done the game art process. Creation of the topic...
The importance of visual effects (VFX) in video games is significant. They are meant to support the ...
There is currently little research about how the aesthetics of a game affects the perceived PX. Espe...
There is currently little research about how the aesthetics of a game affects the perceived PX. Espe...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
The goal of this thesis was to discover and examine the techniques used to make real-time 3D game ch...
The creation of 3-D characters for games has always been one of infinite complexities. For a beginne...
Stylised game characters are different to realistic characters from the way they look and act. This ...
When this thesis was started, the author had been working in the game industry for a couple of years...
This work goes through the mindset and ways of analyzing the problem of realizing 2D concept art int...
This work goes through the mindset and ways of analyzing the problem of realizing 2D concept art int...
This work goes through the mindset and ways of analyzing the problem of realizing 2D concept art int...
This research article explores the relationship between art and science in the creation of video gam...
The objective of this thesis was to research applying 3D work methods in the videogame concept art p...
The goal of this Bachelor’s thesis was to design a level for Biting Mascot’s 3D platformer project C...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
The importance of visual effects (VFX) in video games is significant. They are meant to support the ...
There is currently little research about how the aesthetics of a game affects the perceived PX. Espe...
There is currently little research about how the aesthetics of a game affects the perceived PX. Espe...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
The goal of this thesis was to discover and examine the techniques used to make real-time 3D game ch...
The creation of 3-D characters for games has always been one of infinite complexities. For a beginne...
Stylised game characters are different to realistic characters from the way they look and act. This ...
When this thesis was started, the author had been working in the game industry for a couple of years...
This work goes through the mindset and ways of analyzing the problem of realizing 2D concept art int...
This work goes through the mindset and ways of analyzing the problem of realizing 2D concept art int...
This work goes through the mindset and ways of analyzing the problem of realizing 2D concept art int...
This research article explores the relationship between art and science in the creation of video gam...
The objective of this thesis was to research applying 3D work methods in the videogame concept art p...
The goal of this Bachelor’s thesis was to design a level for Biting Mascot’s 3D platformer project C...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
The importance of visual effects (VFX) in video games is significant. They are meant to support the ...
There is currently little research about how the aesthetics of a game affects the perceived PX. Espe...
There is currently little research about how the aesthetics of a game affects the perceived PX. Espe...