The thesis describes the entire process of creating a 3D game character from the creation of the reference material, the 3D model sheet, all the way to the creation of a rig for the final 3D model. The process is described in such detail that a reader interested in 3D modeling could create their own character alongside the thesis. The goal of the thesis is not the creation of a polished character model but rather to walk the reader through every step of the way the help of an example character. The thesis has been split into four main parts. The first part describes the process of creating a 3D game character in theory. The second part focuses on the structure of a good character model along with some tips on good practices to make the wor...