With my thesis I would like to contribute to understanding of a process of creating 3D models for game industry. After an introduction to short history of the field and some model examples I would like to talk about techniques and principles necessary for creating complex and quality 3D model for computer games which has right topology, textures, maps and rigging. The main benefit of my thesis is in complex description of the process and de-scribed methodology followed by practical part with example in second part of my thesis on base of theoretical part.Svou bakalářskou prací bych rád přispěl k pochopení procesu vytváření 3D modelů pro herní průmysl. Po úvodu do krátké historie oboru a několika vzorových příkladech se chci zabývat technika...