Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface primitives. In this paper, we revisit point primitives as an alternative to triangle primitives. We propose an approximate technique for point scaling using distance attenuation which makes it possible to render points stored in display lists or vertex arrays. This enables us to render points quickly using OpenGL. Our comparisons show that point generation is significantly faster than triangle generation and that the advantage of rendering points as opposed to triangles increases with the size and complexity of the volumes. To gauge the visual quality of future har...
Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in v...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in v...
The increasing popularity of points as rendering primitives has led to a variety of different render...
Figure 1. Our novel point-based volume rendering technique is faster than the current state of the a...
The expectation for highly realistic 3D images has resulted in 3D models with mil-lions of triangles...
Point-based models are gaining lately considerable attention as an alternative to traditional surfac...
Direct rendering of large point clouds has become common practice in architecture and archaeology in...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
Abstract. In this paper, we propose a method for directly rendering point sets which only have posit...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
In this paper, we propose a geometry histogram modification algorithm to increase the visibility of ...
In this paper we present a streaming compression scheme for gigantic point sets including perpoint n...
As the visual complexity of computer generated scenes continues to increase, the use of classical mo...
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation ma...
Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in v...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in v...
The increasing popularity of points as rendering primitives has led to a variety of different render...
Figure 1. Our novel point-based volume rendering technique is faster than the current state of the a...
The expectation for highly realistic 3D images has resulted in 3D models with mil-lions of triangles...
Point-based models are gaining lately considerable attention as an alternative to traditional surfac...
Direct rendering of large point clouds has become common practice in architecture and archaeology in...
In this paper, we present a fast GPU-based algorithm for ray-tracing point-based models, which inclu...
Abstract. In this paper, we propose a method for directly rendering point sets which only have posit...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
In this paper, we propose a geometry histogram modification algorithm to increase the visibility of ...
In this paper we present a streaming compression scheme for gigantic point sets including perpoint n...
As the visual complexity of computer generated scenes continues to increase, the use of classical mo...
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation ma...
Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in v...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
Deformable isosurfaces, implemented with level-set methods, have demonstrated a great potential in v...