Abstract. In this paper, we propose a method for directly rendering point sets which only have positional information by using recent graph-ics processors (GPUs). Almost all the algorithms in our method are pro-cessed on GPU. Our point-based rendering algorithms apply an image buffer which has lower-resolution image than a frame buffer. Normal vectors are computed and various types of noises are reduced on such an image buffer. Our approach then produces high-quality images even for noisy point clouds especially acquired by 3D scanning devices. Our approach also uses splats in the actual rendering process. However, the number of points to be rendered in our method is in general less than the number of input points due to the use of selected...
Abstract Point-based rendering approaches have gained a major interest in recent years, basically re...
In this paper we present our solution for shadow generation, visibility sorting and GPU based shadin...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
This paper demonstrates how programmable GPUs are a powerful tool to display large point datasets at...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
The increasing popularity of points as rendering primitives has led to a variety of different render...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
In recent years representation of objects based on point primitives receives more interest. This the...
Direct rendering of large point clouds has become common practice in architecture and archaeology in...
Laser scanning, photogrammetry and other 3D scanning approaches generate data sets comprising millio...
Interactive volume sculpting and volume editing often employ surface based visualization techniques,...
To accelerate computation intensive video decoding tasks, we present a novel framework to offload mo...
Abstract Point-based rendering approaches have gained a major interest in recent years, basically re...
In this paper we present our solution for shadow generation, visibility sorting and GPU based shadin...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
This paper demonstrates how programmable GPUs are a powerful tool to display large point datasets at...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
The increasing popularity of points as rendering primitives has led to a variety of different render...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
In recent years representation of objects based on point primitives receives more interest. This the...
Direct rendering of large point clouds has become common practice in architecture and archaeology in...
Laser scanning, photogrammetry and other 3D scanning approaches generate data sets comprising millio...
Interactive volume sculpting and volume editing often employ surface based visualization techniques,...
To accelerate computation intensive video decoding tasks, we present a novel framework to offload mo...
Abstract Point-based rendering approaches have gained a major interest in recent years, basically re...
In this paper we present our solution for shadow generation, visibility sorting and GPU based shadin...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...