To accelerate computation intensive video decoding tasks, we present a novel framework to offload most decoding operations to current GPUs. Our method is based on rendering graphics points and suitable for block-based video standards. By representing video blocks as graphics points, we achieve great flexibility and high parallelism to utilize the GPU's pipelined stream processing architecture. The computational resources within texture units and blending units are also exploited to facilitate computations. We propose a high performance implementation of IDCT on GPUs, which efficiently excludes most zero-value coefficients to save the bandwidth and the computations. Compared with the existing quad-based representation, our point based i...
In this paper, efficient LDPC block-code decoders/simulators which run on graphics processing units ...
This paper presents VideoMR: a novel map and reduce framework for real-time video processing on grap...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is pa...
In this article, we investigate using multi-core graphics processing units (GPUs) for video encoding...
The High Efficiency Video Coding (HEVC) standard provides higher compression efficiency than other v...
H.264 and AVS are both the latest international coding standards. They contain a number of new featu...
MPEG-4 is the first standard that combines synthetic objects, like 2D/3D graphics objects, with natu...
Today, world is rapidly turning to high definition multimedia. From engineering and programming poin...
The High Efficiency Video Coding (HEVC) standard provides higher compression efficiency than other v...
The coding efficiency of the H.264/AVC standard makes the decoding process computationally demanding...
Abstract—Graphic Processing Units (GPUs) have evolved to provide a massive computational power. In c...
Abstract. In this paper, we propose a method for directly rendering point sets which only have posit...
In this paper we have implemented efficient JPEG (Joint Photographic experts group) Decoder on GPU (...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is pa...
Abstract Low-Density Parity-Check (LDPC) codes are powerful error correcting codes adopted by recent...
In this paper, efficient LDPC block-code decoders/simulators which run on graphics processing units ...
This paper presents VideoMR: a novel map and reduce framework for real-time video processing on grap...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is pa...
In this article, we investigate using multi-core graphics processing units (GPUs) for video encoding...
The High Efficiency Video Coding (HEVC) standard provides higher compression efficiency than other v...
H.264 and AVS are both the latest international coding standards. They contain a number of new featu...
MPEG-4 is the first standard that combines synthetic objects, like 2D/3D graphics objects, with natu...
Today, world is rapidly turning to high definition multimedia. From engineering and programming poin...
The High Efficiency Video Coding (HEVC) standard provides higher compression efficiency than other v...
The coding efficiency of the H.264/AVC standard makes the decoding process computationally demanding...
Abstract—Graphic Processing Units (GPUs) have evolved to provide a massive computational power. In c...
Abstract. In this paper, we propose a method for directly rendering point sets which only have posit...
In this paper we have implemented efficient JPEG (Joint Photographic experts group) Decoder on GPU (...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is pa...
Abstract Low-Density Parity-Check (LDPC) codes are powerful error correcting codes adopted by recent...
In this paper, efficient LDPC block-code decoders/simulators which run on graphics processing units ...
This paper presents VideoMR: a novel map and reduce framework for real-time video processing on grap...
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is pa...