Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of points. In this paper, we describe a novel image-based point rendering algorithm only using points. Most of previous point rendering algorithms has to prepare normal vectors in advance to establish shading effects. Our algorithm is based on image processing and can calculate normal vectors on the fly in each frame using principal component analysis. Also, our algorithm is familiar with various other image processing algorithms. As an example we demonstrate an interactive color-editing tool for points
The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks ...
Non-photorealistic rendering has been attracting attention in the field of computer graphics. A comm...
This paper presents a new interactive rendering and display technique for complex scenes with expens...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
Abstract. In this paper, we propose a method for directly rendering point sets which only have posit...
The increasing popularity of points as rendering primitives has led to a variety of different render...
Abstract Point-based rendering approaches have gained a major interest in recent years, basically re...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
In this paper we present a novel point-based rendering approach based on object-space point interpol...
As the visual complexity of computer generated scenes continues to increase, the use of classical mo...
Goal of this thesis is to implement interactive 3D editor able to work with unorganized point-clouds...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks ...
Non-photorealistic rendering has been attracting attention in the field of computer graphics. A comm...
This paper presents a new interactive rendering and display technique for complex scenes with expens...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
Abstract. In this paper, we propose a method for directly rendering point sets which only have posit...
The increasing popularity of points as rendering primitives has led to a variety of different render...
Abstract Point-based rendering approaches have gained a major interest in recent years, basically re...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
In this paper we present a novel point-based rendering approach based on object-space point interpol...
As the visual complexity of computer generated scenes continues to increase, the use of classical mo...
Goal of this thesis is to implement interactive 3D editor able to work with unorganized point-clouds...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks ...
Non-photorealistic rendering has been attracting attention in the field of computer graphics. A comm...
This paper presents a new interactive rendering and display technique for complex scenes with expens...