The increasing popularity of points as rendering primitives has led to a variety of different rendering algorithms, and the different implementations compare like apples to oranges. In this paper, we revisit and compare a number of recently developed point-based rendering implementations within a common testbed. Also we briefly summarize a few proposed hierarchical multiresolution point data structures and discuss their advantages. Based on a common viewdependent level-of-detail (LOD) rendering framework, we then examine different hardware accelerated point rendering algorithms. Experimental results are given with respect to performance timing and rendering quality for the different approaches. Additionally, we also compare the point-based ...
As the visual complexity of computer generated scenes continues to increase, the use of classical mo...
This thesis explores more efficient methods for visualizing point data sets on three-dimensional (3D...
We present a simple and efficient technique for out-of-core multi resolution construction and high q...
During the last couple of years, point sets have emerged as a new standard for the representation of...
The expectation for highly realistic 3D images has resulted in 3D models with mil-lions of triangles...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
Interactive volume sculpting and volume editing often employ surface based visualization techniques,...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
Figure 1: Continuous detail levels of a Buddha generated in vertex programs on the GPU. The colors d...
Laser scanning, photogrammetry and other 3D scanning approaches generate data sets comprising millio...
International audiencePoint-based rendering is a compact and efficient means of displaying complex g...
Abstract. In this paper, we propose a method for directly rendering point sets which only have posit...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
Standard real-time 3D graphics rendering algorithms use brute force polygon rendering, with complexi...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
As the visual complexity of computer generated scenes continues to increase, the use of classical mo...
This thesis explores more efficient methods for visualizing point data sets on three-dimensional (3D...
We present a simple and efficient technique for out-of-core multi resolution construction and high q...
During the last couple of years, point sets have emerged as a new standard for the representation of...
The expectation for highly realistic 3D images has resulted in 3D models with mil-lions of triangles...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
Interactive volume sculpting and volume editing often employ surface based visualization techniques,...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
Figure 1: Continuous detail levels of a Buddha generated in vertex programs on the GPU. The colors d...
Laser scanning, photogrammetry and other 3D scanning approaches generate data sets comprising millio...
International audiencePoint-based rendering is a compact and efficient means of displaying complex g...
Abstract. In this paper, we propose a method for directly rendering point sets which only have posit...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
Standard real-time 3D graphics rendering algorithms use brute force polygon rendering, with complexi...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
As the visual complexity of computer generated scenes continues to increase, the use of classical mo...
This thesis explores more efficient methods for visualizing point data sets on three-dimensional (3D...
We present a simple and efficient technique for out-of-core multi resolution construction and high q...