In the last years point-based rendering has been shown to offer the potential to outperform traditional triangle based rendering both in speed and visual quality when it comes to processing highly complex models. Existing surface splatting techniques achieve superior visual quality by proper filtering but they are still limited in rendering speed. On the other hand the increasing availability and programmability of graphics hardware lead to the developement of very efficient hardware-accelerated rendering methods. However, since no filtered splats are used, these approaches trade visual quality for rendering speed
Botsch M, Hornung A, Zwicker M, Kobbelt L. High-Quality Surface Splatting on Today's GPUs. In: Euro...
The expectation for highly realistic 3D images has resulted in 3D models with mil-lions of triangles...
International audienceAt present, the best way to render textured point-sampled 3D objects is doubtl...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
International audienceIn recent years it has been shown that, above a certain complexity, points bec...
In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of ...
In recent years it has been shown that, above a certain complexity, points become the most efficient...
Abstract. In this paper, we propose a method for directly rendering point sets which only have posit...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...
The increasing popularity of points as rendering primitives has led to a variety of different render...
In this paper we present a novel point-based rendering approach based on object-space point interpol...
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
Botsch M, Hornung A, Zwicker M, Kobbelt L. High-Quality Surface Splatting on Today's GPUs. In: Euro...
The expectation for highly realistic 3D images has resulted in 3D models with mil-lions of triangles...
International audienceAt present, the best way to render textured point-sampled 3D objects is doubtl...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
International audienceIn recent years it has been shown that, above a certain complexity, points bec...
In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of ...
In recent years it has been shown that, above a certain complexity, points become the most efficient...
Abstract. In this paper, we propose a method for directly rendering point sets which only have posit...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...
The increasing popularity of points as rendering primitives has led to a variety of different render...
In this paper we present a novel point-based rendering approach based on object-space point interpol...
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
Botsch M, Hornung A, Zwicker M, Kobbelt L. High-Quality Surface Splatting on Today's GPUs. In: Euro...
The expectation for highly realistic 3D images has resulted in 3D models with mil-lions of triangles...
International audienceAt present, the best way to render textured point-sampled 3D objects is doubtl...