Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of complex point models with high quality, anisotropic texture filtering. In this paper we introduce a new multi-pass approach to perform EWA surface splatting on modern PC graphics hardware, called object space EWA splatting. We derive an object space formulation of the EWA filter, which is amenable for acceleration by conventional triangle-based graphics hardware. We describe how to implement the object space EWA filter using a two pass rendering algorithm. In the first rendering pass, visibility splatting is performed by shifting opaque surfel polygons backward along...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
Figure 1: An innite tunnel scene demonstrating the improvement of our method over hardware texture l...
We propose a novel technique for modeling and rendering a 3D point cloud obtained from a set of phot...
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
At present, the best way to render textured pointsampled 3D objects is doubtless the use of elliptic...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
Modern laser range and optical scanners need rendering techniques that can handle millions of points...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
International audienceIn recent years it has been shown that, above a certain complexity, points bec...
In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernel...
In recent years it has been shown that, above a certain complexity, points become the most efficient...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...
In this paper we present a novel point-based rendering approach based on object-space point interpol...
In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of ...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
Figure 1: An innite tunnel scene demonstrating the improvement of our method over hardware texture l...
We propose a novel technique for modeling and rendering a 3D point cloud obtained from a set of phot...
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
At present, the best way to render textured pointsampled 3D objects is doubtless the use of elliptic...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
Modern laser range and optical scanners need rendering techniques that can handle millions of points...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
International audienceIn recent years it has been shown that, above a certain complexity, points bec...
In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernel...
In recent years it has been shown that, above a certain complexity, points become the most efficient...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...
In this paper we present a novel point-based rendering approach based on object-space point interpol...
In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of ...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
Figure 1: An innite tunnel scene demonstrating the improvement of our method over hardware texture l...
We propose a novel technique for modeling and rendering a 3D point cloud obtained from a set of phot...