In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of state-of-the-art splat and mesh rendering methods to enable high-quality shader effects such as reflection and refraction for splats. Our pipeline consists of one single rendering pass and aggressively utilizes the most practical components of both techniques. The entire pipeline is compactly implemented in the vertex and fragment stages on current GPUs. Our renderer simplifies current splatting techniques, accelerates rendering, and, moreover, achieves excellent visual quality
the date of receipt and acceptance should be inserted later Abstract In this paper, we present a nov...
In recent years it has been shown that, above a certain complexity, points become the most efficient...
Image-Space Sheet-Buffered Splatting is a popular high quality volume-rendering technique specially ...
In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of ...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the ...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...
At present, the best way to render textured pointsampled 3D objects is doubtless the use of elliptic...
International audienceIn recent years it has been shown that, above a certain complexity, points bec...
We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered v...
the date of receipt and acceptance should be inserted later Abstract In this paper, we present a nov...
In recent years it has been shown that, above a certain complexity, points become the most efficient...
Image-Space Sheet-Buffered Splatting is a popular high quality volume-rendering technique specially ...
In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of ...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the ...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...
At present, the best way to render textured pointsampled 3D objects is doubtless the use of elliptic...
International audienceIn recent years it has been shown that, above a certain complexity, points bec...
We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered v...
the date of receipt and acceptance should be inserted later Abstract In this paper, we present a nov...
In recent years it has been shown that, above a certain complexity, points become the most efficient...
Image-Space Sheet-Buffered Splatting is a popular high quality volume-rendering technique specially ...