We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered volume splatting features the speed benefits of fast axis-aligned pre-classified sheet-buffer splatting while at the same time exhibiting display quality comparable to high-quality post-classified view-aligned sheet-buffer splatting. Additionally, we enhance the quality by using a more accurate approximation of the volume rendering integral. Commonly, the extinction coefficient of the volume rendering integral is approximated by the first two elements of its Taylor series expansion to allow for simple α-blending. In our approach we use the original, exponential extinction coefficient to achieve a better approximation. In this paper we describe...
International audienceIn recent years it has been shown that, above a certain complexity, points bec...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
In this paper we present an Image-Based Rendering method for post-warping LDI's in real-time on exis...
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the ...
Image-Space Sheet-Buffered Splatting is a popular high quality volume-rendering technique specially ...
This paper proposes different hardware-based acceleration of the three classical splatting strategie...
Abstract—This paper describes three new results for volume rendering algorithms utilizing splatting....
In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernel...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
We consider the splatting method for X-ray rendering of volume data sets, and introduce two-stage sp...
In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of ...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
This paper is concerned with X-ray volume visualization by means of wavelet splatting, a wavelet-bas...
In recent years it has been shown that, above a certain complexity, points become the most efficient...
International audienceIn recent years it has been shown that, above a certain complexity, points bec...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
In this paper we present an Image-Based Rendering method for post-warping LDI's in real-time on exis...
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the ...
Image-Space Sheet-Buffered Splatting is a popular high quality volume-rendering technique specially ...
This paper proposes different hardware-based acceleration of the three classical splatting strategie...
Abstract—This paper describes three new results for volume rendering algorithms utilizing splatting....
In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernel...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
We consider the splatting method for X-ray rendering of volume data sets, and introduce two-stage sp...
In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of ...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
This paper is concerned with X-ray volume visualization by means of wavelet splatting, a wavelet-bas...
In recent years it has been shown that, above a certain complexity, points become the most efficient...
International audienceIn recent years it has been shown that, above a certain complexity, points bec...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
In this paper we present an Image-Based Rendering method for post-warping LDI's in real-time on exis...