Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main variants of the splatting algorithm exist: (i) the original method, in which all splats are composited back-to-front, and (ii) the sheet-buffer method, in which the splats are added in cache-sheets, aligned with the volume face most parallel to the image plane, which are subsequently composited back-to-front. The former method is prone to cause bleeding artifacts from hidden objects, while the latter method reduces bleeding, but causes very visible color popping artifacts when the orientation of the compositing sheets changes suddenly as the image screen becomes more...
In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernel...
In recent years it has been shown that, above a certain complexity, points become the most efficient...
Frame interpolation is an essential video processing technique that adjusts the temporal resolution ...
We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered v...
Abstract—This paper describes three new results for volume rendering algorithms utilizing splatting....
Image-Space Sheet-Buffered Splatting is a popular high quality volume-rendering technique specially ...
This paper proposes different hardware-based acceleration of the three classical splatting strategie...
We consider the splatting method for X-ray rendering of volume data sets, and introduce two-stage sp...
This research is motivated towards understanding the relationship between the choice of splat size a...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
Splatting is a classical volume rendering technique that has recently gained in popularity for the v...
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of ...
Modern laser range and optical scanners need rendering techniques that can handle millions of points...
We extended Gross’s et al. [1,3] method of volume wavelet rendering by computing splats via least sq...
In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernel...
In recent years it has been shown that, above a certain complexity, points become the most efficient...
Frame interpolation is an essential video processing technique that adjusts the temporal resolution ...
We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered v...
Abstract—This paper describes three new results for volume rendering algorithms utilizing splatting....
Image-Space Sheet-Buffered Splatting is a popular high quality volume-rendering technique specially ...
This paper proposes different hardware-based acceleration of the three classical splatting strategie...
We consider the splatting method for X-ray rendering of volume data sets, and introduce two-stage sp...
This research is motivated towards understanding the relationship between the choice of splat size a...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
Splatting is a classical volume rendering technique that has recently gained in popularity for the v...
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of ...
Modern laser range and optical scanners need rendering techniques that can handle millions of points...
We extended Gross’s et al. [1,3] method of volume wavelet rendering by computing splats via least sq...
In this paper, we present a framework for high quality splatting based on elliptical Gaussian kernel...
In recent years it has been shown that, above a certain complexity, points become the most efficient...
Frame interpolation is an essential video processing technique that adjusts the temporal resolution ...