Image-Space Sheet-Buffered Splatting is a popular high quality volume-rendering technique specially suitable for zoomed views of the data. On the contrary to other splatting approaches, it processes the voxels in slabs perpendicular to the viewing direction. Recently, a GPU design of this method has been proposed that considerably accelerates the rendering stage. However, the bottleneck of the method is the computation of the buckets, i.e the structure handling the voxels to be rendered in each slab. This stage of the method is done on the CPU. In this paper, we propose a new design of the method that creates and manages the buckets on the GPU. The proposed method is more than twice faster than the previous ones
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...
In this paper we present our solution for shadow generation, visibility sorting and GPU based shadin...
Abstract—This paper describes three new results for volume rendering algorithms utilizing splatting....
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the ...
We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered v...
Recently, several improvements of the classical splatting volume rendering technique have been propo...
This paper proposes different hardware-based acceleration of the three classical splatting strategie...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of ...
Splotch is a rendering algorithm for exploration and visual discovery in particle-based datasets com...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
Splatting is a classical volume rendering technique that has recently gained in popularity for the v...
We consider the splatting method for X-ray rendering of volume data sets, and introduce two-stage sp...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...
In this paper we present our solution for shadow generation, visibility sorting and GPU based shadin...
Abstract—This paper describes three new results for volume rendering algorithms utilizing splatting....
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the ...
We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered v...
Recently, several improvements of the classical splatting volume rendering technique have been propo...
This paper proposes different hardware-based acceleration of the three classical splatting strategie...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of ...
Splotch is a rendering algorithm for exploration and visual discovery in particle-based datasets com...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
Splatting is a classical volume rendering technique that has recently gained in popularity for the v...
We consider the splatting method for X-ray rendering of volume data sets, and introduce two-stage sp...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
We present a novel approach to accelerate direct volume rendering of large data sets using texture m...
In this paper we present our solution for shadow generation, visibility sorting and GPU based shadin...
Abstract—This paper describes three new results for volume rendering algorithms utilizing splatting....