At present, the best way to render textured pointsampled 3D objects is doubtless the use of elliptical weighted average (EWA) surface splatting. This technique provides a high quality rendering of complex point models with anisotropic texture filtering. In this paper we present a new multi-pass approach to perform EWA surface splatting on modern PC graphics hardware. The main advantage of our approach is to be bandwidth limited because we render only one vertex by sample. To achieve this goal we efficiently use the standard OpenGL point primitive. During the first pass, visibility splatting is performed by shifting surfel backward along the viewing rays and apply a parallax depth correction on each fragment. During the second rendering pass...
In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of ...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
We propose a novel technique for modeling and rendering a 3D point cloud obtained from a set of phot...
International audienceAt present, the best way to render textured point-sampled 3D objects is doubtl...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
Modern laser range and optical scanners need rendering techniques that can handle millions of points...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
International audienceIn recent years it has been shown that, above a certain complexity, points bec...
In recent years it has been shown that, above a certain complexity, points become the most efficient...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects a...
International audienceThis paper presents an efficicent combination of techniques for fast stripping...
In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of ...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
We propose a novel technique for modeling and rendering a 3D point cloud obtained from a set of phot...
International audienceAt present, the best way to render textured point-sampled 3D objects is doubtl...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
[[abstract]]Elliptical weighted average (EWA) surface splatting is an important technique for produc...
Modern laser range and optical scanners need rendering techniques that can handle millions of points...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
Because of their conceptual simplicity and superior flexibility, point-based geometries evolved into...
International audienceIn recent years it has been shown that, above a certain complexity, points bec...
In recent years it has been shown that, above a certain complexity, points become the most efficient...
International audienceIn this paper we present multiple simple and efficient improvements for splatt...
We present a novel algorithm for accurate, high quality point rendering, which is based on the formu...
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects a...
International audienceThis paper presents an efficicent combination of techniques for fast stripping...
In this paper, we introduce a novel real-time splat rendering pipeline that relies on components of ...
In the last years point-based rendering has been shown to offer the potential to outperform traditio...
We propose a novel technique for modeling and rendering a 3D point cloud obtained from a set of phot...