Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Un-like classical surface discretizations, i.e., triangles or quadrilateral meshes, surfels are point primitives without explicit connectivity. Surfel attributes comprise depth, texture color, normal, and oth-ers. As a pre-process, an octree-based surfel representation of a geometric object is computed. During sampling, surfel positions and normals are optionally perturbed, and different levels of texture colors are prefiltered and stored per surfel. During rendering, a hi-erarchical forward warping algorithm projects surfels to a z-buffer. A novel method called visibility splatting determines visible sur-fels and h...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
isosurface extraction, point-based refinement, graphics hardware, point-based graphics, procedural s...
International audienceSplatting-based rendering techniques are currently the best choice for efficie...
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects a...
A novel point rendering algorithm is presented using surfels as rendering primitives. A surfel is a ...
In this paper we describe a new technique to generate and use surfels for rendering of highly comple...
International audienceThis paper presents an efficicent combination of techniques for fast stripping...
We address the problem of mesh reconstruction from live RGB-D video, assuming a calibrated camera an...
International audienceAt present, the best way to render textured point-sampled 3D objects is doubtl...
With the recent advances in the 3D scanning field, the size of datasets to be displayed has increase...
On the one hand normal mapping is a common technique to improve normal interpolation of low tesselat...
Surfacing is the process of creating materials and textures for objects in an animated film. For as ...
We have built a system for acquiring and rendering high quality graphical models of objects that are...
A method for representation and lossy compression of tex-tured surfaces is presented. The input surf...
A method for representation and lossy compression of textured surfaces is presented. The input surfa...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
isosurface extraction, point-based refinement, graphics hardware, point-based graphics, procedural s...
International audienceSplatting-based rendering techniques are currently the best choice for efficie...
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects a...
A novel point rendering algorithm is presented using surfels as rendering primitives. A surfel is a ...
In this paper we describe a new technique to generate and use surfels for rendering of highly comple...
International audienceThis paper presents an efficicent combination of techniques for fast stripping...
We address the problem of mesh reconstruction from live RGB-D video, assuming a calibrated camera an...
International audienceAt present, the best way to render textured point-sampled 3D objects is doubtl...
With the recent advances in the 3D scanning field, the size of datasets to be displayed has increase...
On the one hand normal mapping is a common technique to improve normal interpolation of low tesselat...
Surfacing is the process of creating materials and textures for objects in an animated film. For as ...
We have built a system for acquiring and rendering high quality graphical models of objects that are...
A method for representation and lossy compression of tex-tured surfaces is presented. The input surf...
A method for representation and lossy compression of textured surfaces is presented. The input surfa...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of poi...
isosurface extraction, point-based refinement, graphics hardware, point-based graphics, procedural s...
International audienceSplatting-based rendering techniques are currently the best choice for efficie...