In this paper we describe a new technique to generate and use surfels for rendering of highly complex, polygonal 3D scenes in real time. The basic idea is to approximate complex parts of the scene by rendering a set of points (surfels). The points are computed in a preprocessing step and offer two important properties: They are placed only on the visible surface of the scene’s geometry and they are distributed and sorted in such a way, that every prefix of points is a good visual representation of the approximated part of the scene. An early evaluation of the method shows that it is capable of rendering scenes consisting of several billions of triangles with high image quality. Please note that this paper represents a working draft, which w...
This paper presents an online system which is capable of reconstructing and rendering dynamic object...
This paper expounds a new method of complex surfaces rendering permitting to visualize atlas of disc...
Surfacing is the process of creating materials and textures for objects in an animated film. For as ...
A novel point rendering algorithm is presented using surfels as rendering primitives. A surfel is a ...
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects a...
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects a...
International audienceThis paper presents an efficicent combination of techniques for fast stripping...
International audienceSplatting-based rendering techniques are currently the best choice for efficie...
One important aspect for any 3D graphics application is 3D shape representation. In every graphics a...
We address the problem of mesh reconstruction from live RGB-D video, assuming a calibrated camera an...
With the recent advances in the 3D scanning field, the size of datasets to be displayed has increase...
There are many highly detailed 3D objects in computer graphics today, which expect high-tech hardwar...
This paper presents a new interactive rendering and display technique for complex scenes with expens...
Figure 1: Editing of the Armadillo progressive mesh. Note how the fine geometric details are preserv...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
This paper presents an online system which is capable of reconstructing and rendering dynamic object...
This paper expounds a new method of complex surfaces rendering permitting to visualize atlas of disc...
Surfacing is the process of creating materials and textures for objects in an animated film. For as ...
A novel point rendering algorithm is presented using surfels as rendering primitives. A surfel is a ...
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects a...
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects a...
International audienceThis paper presents an efficicent combination of techniques for fast stripping...
International audienceSplatting-based rendering techniques are currently the best choice for efficie...
One important aspect for any 3D graphics application is 3D shape representation. In every graphics a...
We address the problem of mesh reconstruction from live RGB-D video, assuming a calibrated camera an...
With the recent advances in the 3D scanning field, the size of datasets to be displayed has increase...
There are many highly detailed 3D objects in computer graphics today, which expect high-tech hardwar...
This paper presents a new interactive rendering and display technique for complex scenes with expens...
Figure 1: Editing of the Armadillo progressive mesh. Note how the fine geometric details are preserv...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
This paper presents an online system which is capable of reconstructing and rendering dynamic object...
This paper expounds a new method of complex surfaces rendering permitting to visualize atlas of disc...
Surfacing is the process of creating materials and textures for objects in an animated film. For as ...