As the visual complexity of computer generated scenes continues to increase, the use of classical modeling primitives as display primitives becomes less appealing. Customization of display algorithms, the conflict between object order and image order rendering and the reduced usefulness of object coherence in the presence of extreme complexity are all contributing factors. This paper proposes to decouple the modeling geometry from the rendering process by introducing the notion of points as a universal meta-primitive. We first demonstrate that a discrete array of points arbitrarily displaced in space using a tabular array of perturbations can be rendered as a continuous three-dimensional surface. This solves the longstanding problem of prod...
Geometric models represent the shape and structure of objects. The mathematical description of geome...
This paper presents a new interactive rendering and display technique for complex scenes with expens...
Abstract Point-based rendering approaches have gained a major interest in recent years, basically re...
3D geometry has become increasingly popular as a new form of digital media. Similar to other types o...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
We present a novel approach for extreme simplification of point set models, in the context of real-t...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
We present a novel approach for extreme simplification of point set models in the context of real-ti...
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By un...
With the recent advances in the 3D scanning field, the size of datasets to be displayed has increase...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks ...
The increasing popularity of points as rendering primitives has led to a variety of different render...
Geometric models represent the shape and structure of objects. The mathematical description of geome...
This paper presents a new interactive rendering and display technique for complex scenes with expens...
Abstract Point-based rendering approaches have gained a major interest in recent years, basically re...
3D geometry has become increasingly popular as a new form of digital media. Similar to other types o...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
We present a novel approach for extreme simplification of point set models, in the context of real-t...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
We present a novel approach for extreme simplification of point set models in the context of real-ti...
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By un...
With the recent advances in the 3D scanning field, the size of datasets to be displayed has increase...
Advances in 3D scanning technologies have enabled the practical creation of hundreds of millions of ...
The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks ...
The increasing popularity of points as rendering primitives has led to a variety of different render...
Geometric models represent the shape and structure of objects. The mathematical description of geome...
This paper presents a new interactive rendering and display technique for complex scenes with expens...
Abstract Point-based rendering approaches have gained a major interest in recent years, basically re...