In recent years representation of objects based on point primitives receives more interest. This thesis presents possibilities of processing of point-sampled models. It gives an overview of algorithms that can be used in solving problems like deformation or animation of point-sampled models. There is also described how such models can be obtained. In the following part Level Of Detail is presented with regard to point-sampled models. There are given basic methods and factors used for the LOD selection. Furthermore, there is proposed and implemented transfer of parts of the selected LOD generating algorithm to GPU. This keeps CPU available for other parts of the algorithm or even other tasks. DirectX 10 is used for the GPU programming. Direc...
In recent years, point sampled geometry models have received growing attention in computer graphics....
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
The increasing popularity of points as rendering primitives has led to a variety of different render...
In recent years representation of objects based on point primitives receives more interest. This the...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
Abstract. In this paper, we propose a method for directly rendering point sets which only have posit...
3D geometry has become increasingly popular as a new form of digital media. Similar to other types o...
Laser scanning, photogrammetry and other 3D scanning approaches generate data sets comprising millio...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
ii The choice of data representation is one of the most important design decisions when implementing...
This paper demonstrates how programmable GPUs are a powerful tool to display large point datasets at...
In this paper, we propose a viewer for huge point-sampled models by combining out-of-core technologi...
This bachelor's thesis presents a hardware realization of graphic algorithm for rendering objects de...
The thesis deals with algorithms of computer graphics which exploit advanced techniques of textures ...
With the rapid development of various 3D scanning devices, point-sampled geometry has become a power...
In recent years, point sampled geometry models have received growing attention in computer graphics....
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
The increasing popularity of points as rendering primitives has led to a variety of different render...
In recent years representation of objects based on point primitives receives more interest. This the...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
Abstract. In this paper, we propose a method for directly rendering point sets which only have posit...
3D geometry has become increasingly popular as a new form of digital media. Similar to other types o...
Laser scanning, photogrammetry and other 3D scanning approaches generate data sets comprising millio...
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level...
ii The choice of data representation is one of the most important design decisions when implementing...
This paper demonstrates how programmable GPUs are a powerful tool to display large point datasets at...
In this paper, we propose a viewer for huge point-sampled models by combining out-of-core technologi...
This bachelor's thesis presents a hardware realization of graphic algorithm for rendering objects de...
The thesis deals with algorithms of computer graphics which exploit advanced techniques of textures ...
With the rapid development of various 3D scanning devices, point-sampled geometry has become a power...
In recent years, point sampled geometry models have received growing attention in computer graphics....
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
The increasing popularity of points as rendering primitives has led to a variety of different render...