In this paper, we propose a geometry histogram modification algorithm to increase the visibility of 3D point models. We define a weak feature as a group of neighboring points yielding the small deviations of normal directions. Geometry histogram is defined as the distribution of the signed distance between a feature point and the locally approximated plane. We equalize and stretch the geometry histogram and move the corresponding feature points accordingly. We also use the OpenGL API for simple and fast rendering of 3D point models. Experimental results show that the proposed algorithm efficiently enhances the geometry contrast of 3D point models by improving the appearance of the weak features.open0
The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks ...
With modern vision techniques and depth sensing devices, it becomes possible for common users to acq...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
3D geometry has become increasingly popular as a new form of digital media. Similar to other types o...
In recent years, point sampled geometry models have received growing attention in computer graphics....
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
Interactive volume sculpting and volume editing often employ surface based visualization techniques,...
International audienceIt is common that a 3D mesh undergoes some lossy operations (e.g., compression...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
Recent works on Non-Photorealistic Rendering (NPR) show that object shape enhancement requires sophi...
We propose a novel morphing algorithm for objects represented by point-sampled geometry. The fundame...
Adding texture to an object is extremely important for the enhancement of the 3D model\u27s visual r...
As the visual complexity of computer generated scenes continues to increase, the use of classical mo...
A novel approach for shape preserving contrast enhancement is presented in this paper. Contrast enha...
The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks ...
With modern vision techniques and depth sensing devices, it becomes possible for common users to acq...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...
3D geometry has become increasingly popular as a new form of digital media. Similar to other types o...
In recent years, point sampled geometry models have received growing attention in computer graphics....
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
Interactive volume sculpting and volume editing often employ surface based visualization techniques,...
International audienceIt is common that a 3D mesh undergoes some lossy operations (e.g., compression...
We advocate the use of point sets to represent shapes. We provide a definition of a smooth manifold ...
Recent works on Non-Photorealistic Rendering (NPR) show that object shape enhancement requires sophi...
We propose a novel morphing algorithm for objects represented by point-sampled geometry. The fundame...
Adding texture to an object is extremely important for the enhancement of the 3D model\u27s visual r...
As the visual complexity of computer generated scenes continues to increase, the use of classical mo...
A novel approach for shape preserving contrast enhancement is presented in this paper. Contrast enha...
The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks ...
With modern vision techniques and depth sensing devices, it becomes possible for common users to acq...
In recent years point-based geometry has gained increasing attention as an alternative surface repre...