In this paper we present a streaming compression scheme for gigantic point sets including perpoint normals. This scheme extends on our previous Duodecim approach [KSW05] in two different ways. First, we show how to use this approach for the compression and rendering of high-resolution iso-surfaces in volumetric data sets. Second, we use deferred shading of point primitives to considerably improve rendering quality. Iso-surface reconstruction is performed in a hexagonal close packing (HCP) grid, into which the initial data set is resampled. Normals are resampled from the initial domain using volumetric gradients. By incremental encoding, only slightly more than 3 bits per surface point and 5 bits per surface normal are required at high fidel...
In this paper we will present a new dynamic point cloud compression based on different projection ty...
When extracting iso-surfaces from large volume data sets, long processing times are required and a h...
In this article we propose a method of mesh compression and streaming, that can be used for real-tim...
In this paper we present a compression scheme for large point scans including per-point normals. For...
In many applications surfaces with a large number of primitives occur. Geometry compression reduces ...
In many applications surfaces with a large number of primitives occur. Geometry compression reduces ...
We present a geometry compression scheme for restricted quadtree meshes and use this scheme for the ...
Currently, large physics simulations produce 3D discretized field data whose individual isosurface...
We present a point-cloud compression algorithm that allows fast parallel decompression on the GPU fo...
Displaying large point clouds of mainly planar point distributions yet comes with large restrictions...
We present a generic framework for compression of densely sampled three-dimensional (3D) surfaces i...
This paper presents a framework for multiresolution compression and geometric reconstruction of arbi...
The high storage requirements associated with point rendering applications make the utilization of d...
We present a simple technique for single-rate compression of point clouds sampled from a surface, ba...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
In this paper we will present a new dynamic point cloud compression based on different projection ty...
When extracting iso-surfaces from large volume data sets, long processing times are required and a h...
In this article we propose a method of mesh compression and streaming, that can be used for real-tim...
In this paper we present a compression scheme for large point scans including per-point normals. For...
In many applications surfaces with a large number of primitives occur. Geometry compression reduces ...
In many applications surfaces with a large number of primitives occur. Geometry compression reduces ...
We present a geometry compression scheme for restricted quadtree meshes and use this scheme for the ...
Currently, large physics simulations produce 3D discretized field data whose individual isosurface...
We present a point-cloud compression algorithm that allows fast parallel decompression on the GPU fo...
Displaying large point clouds of mainly planar point distributions yet comes with large restrictions...
We present a generic framework for compression of densely sampled three-dimensional (3D) surfaces i...
This paper presents a framework for multiresolution compression and geometric reconstruction of arbi...
The high storage requirements associated with point rendering applications make the utilization of d...
We present a simple technique for single-rate compression of point clouds sampled from a surface, ba...
Voxel-based approaches are today’s standard to encode volume data. Recently, directed acyclic graphs...
In this paper we will present a new dynamic point cloud compression based on different projection ty...
When extracting iso-surfaces from large volume data sets, long processing times are required and a h...
In this article we propose a method of mesh compression and streaming, that can be used for real-tim...