Many applications in computer graphics require complex, highly detailed models. However, the level of detail actually necessary may vary considerably. A simplified model can save up much memory and enhance the rendering speed. Throughout years, different mesh simplification algorithms are been developed. QSlim is one of the best mesh simplification software currently.We developed some novel methods that set constrains on the original QSlim algorithm so that the new software can preserve the geometrical symmetry property from the original model after simplification. Our algorithm collects symmetry edge pairs, modifies their contraction targets and contraction sequences, and tries to add penalties to axis edges to avoid asymmetrical results. ...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
Many applications in computer graphics require complex, highly detailed models. However, the level o...
mesh simplification, error quadrics, directed edge data structure, vertex sets, border stitching In ...
This project aims to create an efficient 3D model simplification algorithm that is guided by human ...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
This paper presents a new error bound simplification algorithm for complex geometric models. A lower...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
While many effective automatic surface simplification algorithms have been developed, they often pro...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
To avoid excessive details, thus omitting less important content, of three-dimensional (3D) geometri...
We consider the problem of simplifying a planar triangle mesh using edge contractions, under the res...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
Many applications in computer graphics require complex, highly detailed models. However, the level o...
mesh simplification, error quadrics, directed edge data structure, vertex sets, border stitching In ...
This project aims to create an efficient 3D model simplification algorithm that is guided by human ...
For twenty years, it has been clear that many datasets are excessively complex for applications such...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
This paper presents a new error bound simplification algorithm for complex geometric models. A lower...
Mesh simplification is a key research area in scientific visualization and virtual reality. The pape...
Conventional wisdom says that in order to produce high-quality simplified polygonal models, one must...
A novel mesh simplification scheme that uses the face constriction process is presented. By introduc...
While many effective automatic surface simplification algorithms have been developed, they often pro...
ABSTRACT: Surface models containing billions of polygons are becoming more frequent in computer grap...
In this article a new general algorithm for triangular mesh simplification is proposed. The algorith...
To avoid excessive details, thus omitting less important content, of three-dimensional (3D) geometri...
We consider the problem of simplifying a planar triangle mesh using edge contractions, under the res...
Mesh simplification has become a key ingredient for real-time graphics applications. However, practi...
Many applications in computer graphics require complex, highly detailed models. However, the level o...
mesh simplification, error quadrics, directed edge data structure, vertex sets, border stitching In ...