Within the thriving field of Game-Based learning (GBL), boardgames are amongst the most important educational resources with the greatest potential, although recent research has focused much more on the potential of video games. This article will define some key concepts and propose a methodological and theoretical framework. The potential of board games in the teaching of History will be assessed while the challenges and problems of their application to learning environments as well asthe different content that can be delivered through them, including specific examples, will be analyzed.Dentro del pujante aprendizaje basado en juegos (GBL por sus siglas en inglés), los juegos de mesa están entre los recursos clave y con más posibilidades e...
El objetivo fundamental de este artículo es analizar el potencial de los videojuegos en la educación...
In this paper we reflect on the relationship of games, cognitive development and educational process...
En el presente trabajo expondremos los resultados de la aplicación de secuencias didácticas con vide...
Within the thriving field of Game-Based learning (GBL), boardgames are amongst the most important ed...
Board gaming is an emerging cultural industry tightly linked to informal learning activities over a ...
Video games have a growing presence in our lives, but they have always been considered nothing more ...
Under the common concept of gamification there is a complex world within which there are different o...
As a learning resource, the world of games is a powerful ally in the renovation of methods and style...
Este artículo muestra los principales conceptos y breve historia de los videojuegos junto a temas c...
The paper presents qualitative research in creating and using board games as educational media in hi...
Partiendo de una estrategia de resolución de problemas, se presenta el diseño de una experiencia di...
Many researchers have attributed to video games a huge potential in the use of these in teaching-lea...
Through the hermeneutical review of theoretical and practical proposals, that du...
Due to the technological development and the expansion of the use of mobile applications in the dail...
El objetivo fundamental de este artículo es analizar el potencial de los videojuegos en la educación...
In this paper we reflect on the relationship of games, cognitive development and educational process...
En el presente trabajo expondremos los resultados de la aplicación de secuencias didácticas con vide...
Within the thriving field of Game-Based learning (GBL), boardgames are amongst the most important ed...
Board gaming is an emerging cultural industry tightly linked to informal learning activities over a ...
Video games have a growing presence in our lives, but they have always been considered nothing more ...
Under the common concept of gamification there is a complex world within which there are different o...
As a learning resource, the world of games is a powerful ally in the renovation of methods and style...
Este artículo muestra los principales conceptos y breve historia de los videojuegos junto a temas c...
The paper presents qualitative research in creating and using board games as educational media in hi...
Partiendo de una estrategia de resolución de problemas, se presenta el diseño de una experiencia di...
Many researchers have attributed to video games a huge potential in the use of these in teaching-lea...
Through the hermeneutical review of theoretical and practical proposals, that du...
Due to the technological development and the expansion of the use of mobile applications in the dail...
El objetivo fundamental de este artículo es analizar el potencial de los videojuegos en la educación...
In this paper we reflect on the relationship of games, cognitive development and educational process...
En el presente trabajo expondremos los resultados de la aplicación de secuencias didácticas con vide...