Board gaming is an emerging cultural industry tightly linked to informal learning activities over a diversity of disciplines such as biology, math, and language. History is one of the most important fields of knowledge represented in these games as thousands of historical boardgames have been launched since the beginning of the industry 50 years ago. These games depict a large variety of eras and historical events, from Prehistory to the Cold War. There is a growing academic interest indeveloping Game-Based Learning methods where these boardgames can be used as learning devices. However, most of these works are focused on the use of video games in classroom contexts, and there are but a few authors who have focused on the interest of board ...
A partir de dois jogos criados durante a disciplina de Estágio de Docência em História III – Educaçã...
Many researchers have attributed to video games a huge potential in the use of these in teaching-lea...
This study analyses the knowledge, tastes and historical interests of the users of an online strateg...
Board gaming is an emerging cultural industry tightly linked to informal learning activities over a ...
Within the thriving field of games-based learning (GBL), boardgames are amongst the most important e...
Under the common concept of gamification there is a complex world within which there are different o...
As a learning resource, the world of game and play offers itself as a powerful ally in the effort of...
Os jogos eletrônicos podem ser entendidos como elementos socioculturais e digitais. Eles são capazes...
Games may contribute with the learning processes in different knowledge areas. This article describe...
La educación tradicional suele resultar monótona o aburrida cuando trata temas que no se logran...
Mestrado de dupla diplomação com a UTFPR - Universidade Tecnológica Federal do ParanáThis work exami...
In this article, we start from a disturbance that emerges in the context of the authors' research wh...
[ES] Dentro de los espacios museísticos y centros de interpretación, una de cuyas funciones principa...
El aprendizaje de la Historia tiene como finalidad fundamental que los alumnos adquieran los conocim...
En el presente trabajo expondremos los resultados de la aplicación de secuencias didácticas con vide...
A partir de dois jogos criados durante a disciplina de Estágio de Docência em História III – Educaçã...
Many researchers have attributed to video games a huge potential in the use of these in teaching-lea...
This study analyses the knowledge, tastes and historical interests of the users of an online strateg...
Board gaming is an emerging cultural industry tightly linked to informal learning activities over a ...
Within the thriving field of games-based learning (GBL), boardgames are amongst the most important e...
Under the common concept of gamification there is a complex world within which there are different o...
As a learning resource, the world of game and play offers itself as a powerful ally in the effort of...
Os jogos eletrônicos podem ser entendidos como elementos socioculturais e digitais. Eles são capazes...
Games may contribute with the learning processes in different knowledge areas. This article describe...
La educación tradicional suele resultar monótona o aburrida cuando trata temas que no se logran...
Mestrado de dupla diplomação com a UTFPR - Universidade Tecnológica Federal do ParanáThis work exami...
In this article, we start from a disturbance that emerges in the context of the authors' research wh...
[ES] Dentro de los espacios museísticos y centros de interpretación, una de cuyas funciones principa...
El aprendizaje de la Historia tiene como finalidad fundamental que los alumnos adquieran los conocim...
En el presente trabajo expondremos los resultados de la aplicación de secuencias didácticas con vide...
A partir de dois jogos criados durante a disciplina de Estágio de Docência em História III – Educaçã...
Many researchers have attributed to video games a huge potential in the use of these in teaching-lea...
This study analyses the knowledge, tastes and historical interests of the users of an online strateg...