The dominant visual representation strategies of warfare through the virtual bodies of military-themed first-person shooter videogames obscures the corporeal embodied experiences of warzones. These games typically reinforce certain representational schema in which only certain kinds of bodies are visible. This article argues that the multi-million dollar videogame industry is intimately connected to institutional practices of war-making in the global order, and that it is crucial to pay attention to the embodied consequences of such a relationship
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
This thesis deals with the issue of propaganda in contemporary war themed videogames. Considering th...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
Like other pop-cultural forms, videogames commonly reify militarist representations of warfare as st...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
Drawing on Debord’s the society of the spectacle and Evans and Giroux’s notion of the spectacle of v...
This article demonstrates the significance of military videogames, exploring the changes in represen...
This article critically analyzes the U.S. military's contradictory use of violent video gaming techn...
Within the cultural imaginary of video games, armed conflicts have always occupied a central space. ...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
This paper explores the collaboration between the Pentagon and the entertainment industries at the s...
This paper aims to provide a deeper insight into some of the most popular FPS (First-Person Shooter)...
This thesis argues that a select group of commercially available, military-themed video games develo...
Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship b...
women’s bodies Abstract In the last decades videogames have become very popular. In this article I a...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
This thesis deals with the issue of propaganda in contemporary war themed videogames. Considering th...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
Like other pop-cultural forms, videogames commonly reify militarist representations of warfare as st...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
Drawing on Debord’s the society of the spectacle and Evans and Giroux’s notion of the spectacle of v...
This article demonstrates the significance of military videogames, exploring the changes in represen...
This article critically analyzes the U.S. military's contradictory use of violent video gaming techn...
Within the cultural imaginary of video games, armed conflicts have always occupied a central space. ...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
This paper explores the collaboration between the Pentagon and the entertainment industries at the s...
This paper aims to provide a deeper insight into some of the most popular FPS (First-Person Shooter)...
This thesis argues that a select group of commercially available, military-themed video games develo...
Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship b...
women’s bodies Abstract In the last decades videogames have become very popular. In this article I a...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
This thesis deals with the issue of propaganda in contemporary war themed videogames. Considering th...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...