Drawing on Debord’s the society of the spectacle and Evans and Giroux’s notion of the spectacle of violence, this paper argues that a discourse on war, organised violence, and global politics has been disseminated through a military-entertainment complex that has commodified militarism into a practice of consumption. Drawing on first-person shooter (FPS) video games as a context, the paper considers the market for these games, the conditions of their creation, and the way they are marketed. The paper discusses three ways in which FPS games function as part of a contemporary spectacle of violence: through their intertextual connections to other forms of military entertainment; through the immersive experience they offer; and through the geop...
This thesis argues that a select group of commercially available, military-themed video games develo...
In this chapter, I will begin by exploring the role played by violence in videogames, examining whet...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
This paper aims to provide a deeper insight into some of the most popular FPS (First-Person Shooter)...
The dominant visual representation strategies of warfare through the virtual bodies of military-them...
Like other pop-cultural forms, videogames commonly reify militarist representations of warfare as st...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
Despite a growing interest in the way the media and popular culture shape geopolitical identities an...
Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship b...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
The first-person shooter (FPS), with its subjective view point and relentless action, gives its play...
Video games have become a central part of Western popular culture, and while the academic study of t...
This article demonstrates the significance of military videogames, exploring the changes in represen...
This thesis argues that a select group of commercially available, military-themed video games develo...
In this chapter, I will begin by exploring the role played by violence in videogames, examining whet...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
This paper aims to provide a deeper insight into some of the most popular FPS (First-Person Shooter)...
The dominant visual representation strategies of warfare through the virtual bodies of military-them...
Like other pop-cultural forms, videogames commonly reify militarist representations of warfare as st...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
Despite a growing interest in the way the media and popular culture shape geopolitical identities an...
Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship b...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
The first-person shooter (FPS), with its subjective view point and relentless action, gives its play...
Video games have become a central part of Western popular culture, and while the academic study of t...
This article demonstrates the significance of military videogames, exploring the changes in represen...
This thesis argues that a select group of commercially available, military-themed video games develo...
In this chapter, I will begin by exploring the role played by violence in videogames, examining whet...
Many of today's most commercially successful videogames, from Call of Duty to Company of Heroes, are...