women’s bodies Abstract In the last decades videogames have become very popular. In this article I argue that they establish a new relationship between bodies and identities. In videogames, the storylines are based on a mixture of other types of media fiction, where women’s bodies are overrepresented and stereotypical, because of the market logic underlying these new media productions, which target a wide audience. Nevertheless, videogames ’ interactivity shapes new experiences of acting through other bodies. The erotic gaze on virtual bodies is shaped by the elements of exoticism and the grotesque. The virtual spaces and actions are characterized by exoticism (the recurrent presence of death, fear, surprise, thrills) and the realism necess...
This dissertation examines how the algorithmic processes and logics of 3D videogame engines shape ou...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
No sooner is a visual medium invented than it is used for pornographic representation - videogames a...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Social VR expresses human subjectivities on multiple scales, from within its computational structure...
Video games are virtual worlds, each with its own, distinctive spatiality. This paper suggests that ...
Video games are virtual worlds, each with its own, distinctive spatiality. This paper suggests that ...
Video games in virtual worlds serve as reference points in negotiations of socially efficacious mean...
Video games in virtual worlds serve as reference points in negotiations of socially efficacious mean...
Online game playing has attracted much attention of scholars in recent years, entailing a lot of deb...
University of Minnesota Ph.D. dissertation. May 2016. Major: Communication Studies. Advisor: John Lo...
Cultural and Post-Colonial Studies have long identified ocularcentrism, or the privilege of vision i...
This essay examines the relationship between the player and the avatar, but his question regards how...
This article aims to explore the experiences transgender gamers have with avatars. Building on a fou...
This dissertation examines how the algorithmic processes and logics of 3D videogame engines shape ou...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
No sooner is a visual medium invented than it is used for pornographic representation - videogames a...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-o...
Social VR expresses human subjectivities on multiple scales, from within its computational structure...
Video games are virtual worlds, each with its own, distinctive spatiality. This paper suggests that ...
Video games are virtual worlds, each with its own, distinctive spatiality. This paper suggests that ...
Video games in virtual worlds serve as reference points in negotiations of socially efficacious mean...
Video games in virtual worlds serve as reference points in negotiations of socially efficacious mean...
Online game playing has attracted much attention of scholars in recent years, entailing a lot of deb...
University of Minnesota Ph.D. dissertation. May 2016. Major: Communication Studies. Advisor: John Lo...
Cultural and Post-Colonial Studies have long identified ocularcentrism, or the privilege of vision i...
This essay examines the relationship between the player and the avatar, but his question regards how...
This article aims to explore the experiences transgender gamers have with avatars. Building on a fou...
This dissertation examines how the algorithmic processes and logics of 3D videogame engines shape ou...
This paper discusses the nature and limits of player embodiment within digital games. We identify a ...
No sooner is a visual medium invented than it is used for pornographic representation - videogames a...