Military videogames play an important role in violent actors’ media strategies, and while scholars have attempted to theorize their significance, too much attention is devoted to characterizing games as an ideological distortion that must be unmasked to reveal a more authentic view of war. I offer an alternative perspective on these games and their political import. Relying on a conception of ideology as an inescapable constitutive part of politics, rather than ideology as a form of deception, I highlight three salient characteristics of these games. First, regardless of what strategic interests they are designed to advance, videogames’ meanings are open to contestation and reconfiguration, making games a site of conflict in themselves. Sec...