Part 4: Section 3: ICT for Peace and WarInternational audienceThis paper outlines the relationship between military themed or oriented video and computer games and the process of militarisation. A theoretical and analytical framework which draws on elements of sociology, cultural studies and media analysis is required to help to understand the complex interplay between entertainment in the form of playable media, the military and the maintenance of Empire. At one level games can be described as simple forms of entertainment designed to engage players in a pleasurable fun activity. However, any form of media, whether playable or not, contains within it a set of ideological and political structures, meanings and ways of depicting the world. F...
This paper examines the influence of militarism and the military itself in modern video gaming. The ...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
This thesis deals with the issue of propaganda in contemporary war themed videogames. Considering th...
The paper explores the subject of modern war and military computer games. The concept of the militar...
Video games have become a central part of Western popular culture, and while the academic study of t...
This thesis argues that a select group of commercially available, military-themed video games develo...
From their beginnings until today, digital games have been a substantial part of what has been label...
This study is a response to the growing demand for more critical examinations of the video game as a...
The militarization of video games is a topic that has not previously received a lot of attention des...
This paper explores the collaboration between the Pentagon and the entertainment industries at the s...
This article explores the importance of videogames and their associated promotional media for both m...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
This paper examines the influence of militarism and the military itself in modern video gaming. The ...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
Military videogames play an important role in violent actors’ media strategies, and while scholars h...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
This thesis deals with the issue of propaganda in contemporary war themed videogames. Considering th...
The paper explores the subject of modern war and military computer games. The concept of the militar...
Video games have become a central part of Western popular culture, and while the academic study of t...
This thesis argues that a select group of commercially available, military-themed video games develo...
From their beginnings until today, digital games have been a substantial part of what has been label...
This study is a response to the growing demand for more critical examinations of the video game as a...
The militarization of video games is a topic that has not previously received a lot of attention des...
This paper explores the collaboration between the Pentagon and the entertainment industries at the s...
This article explores the importance of videogames and their associated promotional media for both m...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
This paper examines the influence of militarism and the military itself in modern video gaming. The ...
Over the past few decades, the image of war and the U.S. military in popular entertainment has waxed...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...