Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2021The goal of this End-of-Degree project has been to create a useful tool that works on a procedural way in order to create unique vegetation tree models that adapts to the needs of each user. In the last decade, procedural and modular generation techniques have seen their use increased notably in the video game industry. These techniques allow the creation of different instances of almost every element that compose a game in an automatic way, making it possible to achieve single unique gameplay experiences for the users with less time spent by developers. Blender creation suite has been used for the development of the project. This ...
In this thesis I develop methods of generating digital 3D landscapes in the style of the artist, Eyv...
A particularly challenging aspect of game design revolves around asset creation. Often new developer...
Procedural planet generation is a way of creating interesting, computer-generated environments from ...
This thesis consists of the development of a plugin for a 3D engine that allows the user to generat...
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
Includes bibliographical references.The creation of 3D models for games and simulations is generally...
Trees are a key part of many virtual environments, thus there is a high demand for realistic tree mo...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2...
During 3D modelling of the real world, it is often necessary to place trees into the scene. However ...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
This project is a 3D village generator tool for Unity. It consists of three components: a building, ...
This bachelor thesis rose from the idea of speeding up game production by using procedural generatio...
S pomočjo proceduralnega generiranja objektov lahko zgradimo poligonske mreže objektov, za katere bi...
This research examines procedural modeling in the eld of computer graphics. Procedural modeling auto...
In this thesis I develop methods of generating digital 3D landscapes in the style of the artist, Eyv...
A particularly challenging aspect of game design revolves around asset creation. Often new developer...
Procedural planet generation is a way of creating interesting, computer-generated environments from ...
This thesis consists of the development of a plugin for a 3D engine that allows the user to generat...
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
Includes bibliographical references.The creation of 3D models for games and simulations is generally...
Trees are a key part of many virtual environments, thus there is a high demand for realistic tree mo...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2...
During 3D modelling of the real world, it is often necessary to place trees into the scene. However ...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
This project is a 3D village generator tool for Unity. It consists of three components: a building, ...
This bachelor thesis rose from the idea of speeding up game production by using procedural generatio...
S pomočjo proceduralnega generiranja objektov lahko zgradimo poligonske mreže objektov, za katere bi...
This research examines procedural modeling in the eld of computer graphics. Procedural modeling auto...
In this thesis I develop methods of generating digital 3D landscapes in the style of the artist, Eyv...
A particularly challenging aspect of game design revolves around asset creation. Often new developer...
Procedural planet generation is a way of creating interesting, computer-generated environments from ...