Trees are a key part of many virtual environments, thus there is a high demand for realistic tree models. Creating such models by hand, including level of detail, is very time consuming. However, the fractal-like structure of a tree may appear complex, but it can be approximated by a set of simple rules. This enables us to construct a tree generator and editor that can produce different tree types using few parameters and produce any number of randomized instances of a tree type. Furthermore, many applications such as games or VR/AR have strict performance budgets, thus level of detail is needed. Different detail levels also must be visually similar to hide runtime transitions between them, further increasing the difficulty of creating such...
We present a method to generate models for trees in which we first create a weighted graph, organize...
This thesis contains a set of contributions that focuses on challenges in visualization of polygon m...
This thesis deals with generation of realistic tree models. Implemented algorithm has many variable ...
During 3D modelling of the real world, it is often necessary to place trees into the scene. However ...
Computer synthesized 3D tree models often appear in the virtual worlds of 3D movies and games. The c...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
We present a level of detail (LOD) method designed for tree branches. It can be combined with method...
1 Introduction This paper describes GenTree, an interactive system that models 3D polygonal trees as...
This study proposes a modeling method that can effectively generate multiple diverse digital trees f...
Forested landscapes are an important component of many large virtual environments in games and film....
We introduce a 3D tree modeling technique that utilizes examples of real trees to enhance tree creat...
The role plants play in our daily lives gives synthetically modeled trees and plants particular sign...
The main contribution of this thesis is a parametric method for generation of single-mesh polygonal ...
This paper describes a procedure that synthesizes Level-of-Detail (LoD) meshes from a tree of mesh-p...
Background. The most common method of generating realistic trees is by using a non-interactive and f...
We present a method to generate models for trees in which we first create a weighted graph, organize...
This thesis contains a set of contributions that focuses on challenges in visualization of polygon m...
This thesis deals with generation of realistic tree models. Implemented algorithm has many variable ...
During 3D modelling of the real world, it is often necessary to place trees into the scene. However ...
Computer synthesized 3D tree models often appear in the virtual worlds of 3D movies and games. The c...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
We present a level of detail (LOD) method designed for tree branches. It can be combined with method...
1 Introduction This paper describes GenTree, an interactive system that models 3D polygonal trees as...
This study proposes a modeling method that can effectively generate multiple diverse digital trees f...
Forested landscapes are an important component of many large virtual environments in games and film....
We introduce a 3D tree modeling technique that utilizes examples of real trees to enhance tree creat...
The role plants play in our daily lives gives synthetically modeled trees and plants particular sign...
The main contribution of this thesis is a parametric method for generation of single-mesh polygonal ...
This paper describes a procedure that synthesizes Level-of-Detail (LoD) meshes from a tree of mesh-p...
Background. The most common method of generating realistic trees is by using a non-interactive and f...
We present a method to generate models for trees in which we first create a weighted graph, organize...
This thesis contains a set of contributions that focuses on challenges in visualization of polygon m...
This thesis deals with generation of realistic tree models. Implemented algorithm has many variable ...