Forested landscapes are an important component of many large virtual environments in games and film. In order to reduce modelling time, procedural methods are often used. Unfortunately, procedural tree generation tends to be slow and resource-intensive for large forests. The main contribution of this paper is the development of an efficient procedural generation system for the creation of large forests. Our system uses L-systems, a grammar-based procedural technique, to generate each tree. We algorithmically modify L-system tree grammars to intelligently use an instance cache for tree branches. Our instancing approach not only makes efficient use of memory but also reduces the visual repetition artifacts which can arise due to the granulari...
The main goal of this bachelor's thesis is to generate procedurally a forest (landscape with plants ...
Although forest landscape models (FLMs) have benefited greatly from ongoing advances of computer tec...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
Forested landscapes are an important component of many large virtual environments in games and film....
Includes bibliographical references.The creation of 3D models for games and simulations is generally...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
Simulation of forest environments has applications from entertainment and art creation to commercial...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
Trees are a key part of many virtual environments, thus there is a high demand for realistic tree mo...
Specifying the positions and attributes of plants (e.g., species, size, and height) during the proce...
A handful of approaches have been previously proposed to generate procedurally virtual forestry for ...
National audienceWe present a prototype of a forest in which a video game player can move and intera...
International audienceWe present a prototype of a forest in which a video game player can move and i...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
During 3D modelling of the real world, it is often necessary to place trees into the scene. However ...
The main goal of this bachelor's thesis is to generate procedurally a forest (landscape with plants ...
Although forest landscape models (FLMs) have benefited greatly from ongoing advances of computer tec...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
Forested landscapes are an important component of many large virtual environments in games and film....
Includes bibliographical references.The creation of 3D models for games and simulations is generally...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
Simulation of forest environments has applications from entertainment and art creation to commercial...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
Trees are a key part of many virtual environments, thus there is a high demand for realistic tree mo...
Specifying the positions and attributes of plants (e.g., species, size, and height) during the proce...
A handful of approaches have been previously proposed to generate procedurally virtual forestry for ...
National audienceWe present a prototype of a forest in which a video game player can move and intera...
International audienceWe present a prototype of a forest in which a video game player can move and i...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
During 3D modelling of the real world, it is often necessary to place trees into the scene. However ...
The main goal of this bachelor's thesis is to generate procedurally a forest (landscape with plants ...
Although forest landscape models (FLMs) have benefited greatly from ongoing advances of computer tec...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...