Procedural planet generation is a way of creating interesting, computer-generated environments from a set of specified guidelines. When displaying these environments, only enough detail needs to be present so that the current view seems realistic. This can be accomplished by using simplified versions of the objects until more detail is required. This paper describes how to accomplish this level of detail switching using progressive meshes and describes a specific implementation of the simplification mechanism used to generate them
Dans cette thèse, nous abordons le problème de la génération automatique de contenu graphique avec u...
We present a simplification algorithm for manifold polygonal meshes of plane-dominant models. Models...
Cataloged from PDF version of article.Arbitrary triangle mesh is a collection of 3D triangles withou...
This thesis consists of the development of a plugin for a 3D engine that allows the user to generat...
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona...
International audienceWe present a method to generate procedural models with global structures, such...
Open-world video games give players a large environment to explore along with increased freedom to n...
This research examines procedural modeling in the eld of computer graphics. Procedural modeling auto...
The presented work deals with procedural generation of planetary bodies and their rendering in realt...
In today’s market, video games are a popular source of entertainment for people. Many successful gam...
International audienceThe progressive mesh representation is in general introduced for a continuous ...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
Includes bibliographical references.The creation of 3D models for games and simulations is generally...
International audienceWe propose a novel approach for authoring large scenes with automatic enhancem...
Figure 1: Editing of the Armadillo progressive mesh. Note how the fine geometric details are preserv...
Dans cette thèse, nous abordons le problème de la génération automatique de contenu graphique avec u...
We present a simplification algorithm for manifold polygonal meshes of plane-dominant models. Models...
Cataloged from PDF version of article.Arbitrary triangle mesh is a collection of 3D triangles withou...
This thesis consists of the development of a plugin for a 3D engine that allows the user to generat...
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona...
International audienceWe present a method to generate procedural models with global structures, such...
Open-world video games give players a large environment to explore along with increased freedom to n...
This research examines procedural modeling in the eld of computer graphics. Procedural modeling auto...
The presented work deals with procedural generation of planetary bodies and their rendering in realt...
In today’s market, video games are a popular source of entertainment for people. Many successful gam...
International audienceThe progressive mesh representation is in general introduced for a continuous ...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
Includes bibliographical references.The creation of 3D models for games and simulations is generally...
International audienceWe propose a novel approach for authoring large scenes with automatic enhancem...
Figure 1: Editing of the Armadillo progressive mesh. Note how the fine geometric details are preserv...
Dans cette thèse, nous abordons le problème de la génération automatique de contenu graphique avec u...
We present a simplification algorithm for manifold polygonal meshes of plane-dominant models. Models...
Cataloged from PDF version of article.Arbitrary triangle mesh is a collection of 3D triangles withou...