Open-world video games give players a large environment to explore along with increased freedom to navigate and manipulate that environment. These requirements pose several problems that must be addressed by a game\u27s graphics engine. Often there are a large number of visible objects, such as all of the trees in a forest, as well as objects comprised of large amounts of geometry, such as terrain. An open-world graphics engine must be able to render large environments at varying levels of detail and smoothly transition between detail levels to provide a believable experience. Often this involves finding a way to both store and generate the large amounts of geometry that represent the environment. In this thesis we present a system for gene...
Includes bibliographical referencesReal-time computer games and simulations often contain large virt...
Nowadays the video game industry is facing a big challenge: keep costs under control as games becom...
Landscape visualisation is the process of recreating a natural environment and displaying it in an i...
Terrain generation is a fundamental requirement of many computer graphics simulations, including com...
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona...
Much work has been done in recent years involving the generation of virtual landscapes, namely for a...
Virtual terrain is often used as the large scale background of computer graphics scenes. While virtu...
© 2018 Terrain generation is a fundamental requirement of many computer graphics simulations, includ...
Real-time computer games and simulations often contain large virtual outdoor environments. Terrain f...
With the increasing computing and storage capabilities of recent hardware, movie and video games ind...
Due to an increase in scale and amount of detail needed for next gen games, the time required to des...
The authoring of realistic terrain models is necessary to generate immersive virtual environments fo...
© 2017 Copyright held by the owner/author(s). In this work we present separate procedural methods to...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
Includes bibliographical referencesReal-time computer games and simulations often contain large virt...
Nowadays the video game industry is facing a big challenge: keep costs under control as games becom...
Landscape visualisation is the process of recreating a natural environment and displaying it in an i...
Terrain generation is a fundamental requirement of many computer graphics simulations, including com...
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona...
Much work has been done in recent years involving the generation of virtual landscapes, namely for a...
Virtual terrain is often used as the large scale background of computer graphics scenes. While virtu...
© 2018 Terrain generation is a fundamental requirement of many computer graphics simulations, includ...
Real-time computer games and simulations often contain large virtual outdoor environments. Terrain f...
With the increasing computing and storage capabilities of recent hardware, movie and video games ind...
Due to an increase in scale and amount of detail needed for next gen games, the time required to des...
The authoring of realistic terrain models is necessary to generate immersive virtual environments fo...
© 2017 Copyright held by the owner/author(s). In this work we present separate procedural methods to...
A primary difficulty in terrain rendering is displaying realistic terrains to the user at real-time...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
Includes bibliographical referencesReal-time computer games and simulations often contain large virt...
Nowadays the video game industry is facing a big challenge: keep costs under control as games becom...
Landscape visualisation is the process of recreating a natural environment and displaying it in an i...