Includes bibliographical references.The creation of 3D models for games and simulations is generally a time-consuming and labour intensive task. Forested landscapes are an important component of many large virtual environments in games and film. To create the many individual tree models required for forests requires a large numbers of artists and a great deal of time. In order to reduce modelling time procedural methods are often used. Such methods allow tree models to be created automatically and relatively quickly, albeit at potentially reduced quality. Although the process is faster than manual creation, it can still be slow and resource-intensive for large forests. The main contribution of this work is the development of an efficient pr...
While the field of procedural content generation is growing, there has been somewhat less work on de...
This thesis deals with generation of realistic tree models. Implemented algorithm has many variable ...
Background. The most common method of generating realistic trees is by using a non-interactive and f...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
Forested landscapes are an important component of many large virtual environments in games and film....
Simulation of forest environments has applications from entertainment and art creation to commercial...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
A handful of approaches have been previously proposed to generate procedurally virtual forestry for ...
Open-world video games give players a large environment to explore along with increased freedom to n...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2...
In this thesis I develop methods of generating digital 3D landscapes in the style of the artist, Eyv...
During 3D modelling of the real world, it is often necessary to place trees into the scene. However ...
Manually creating virtual rural worlds is often a difficult and lengthy task for artists, as plant s...
Trees are a key part of many virtual environments, thus there is a high demand for realistic tree mo...
Parallel rewriting of typed attributed graphs, based on the single-pushout approach extended by conn...
While the field of procedural content generation is growing, there has been somewhat less work on de...
This thesis deals with generation of realistic tree models. Implemented algorithm has many variable ...
Background. The most common method of generating realistic trees is by using a non-interactive and f...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
Forested landscapes are an important component of many large virtual environments in games and film....
Simulation of forest environments has applications from entertainment and art creation to commercial...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
A handful of approaches have been previously proposed to generate procedurally virtual forestry for ...
Open-world video games give players a large environment to explore along with increased freedom to n...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2020/2...
In this thesis I develop methods of generating digital 3D landscapes in the style of the artist, Eyv...
During 3D modelling of the real world, it is often necessary to place trees into the scene. However ...
Manually creating virtual rural worlds is often a difficult and lengthy task for artists, as plant s...
Trees are a key part of many virtual environments, thus there is a high demand for realistic tree mo...
Parallel rewriting of typed attributed graphs, based on the single-pushout approach extended by conn...
While the field of procedural content generation is growing, there has been somewhat less work on de...
This thesis deals with generation of realistic tree models. Implemented algorithm has many variable ...
Background. The most common method of generating realistic trees is by using a non-interactive and f...