In this thesis I develop methods of generating digital 3D landscapes in the style of the artist, Eyvind Earle, who is perhaps most well-known for his art direction and background paintings on Sleeping Beauty. I develop a variety of trees and other terrain elements, each tailored to match the graphic shapes and rendered accordingly to match the style of reference artwork. Creation of both terrain and trees can be highly generative in nature – complex in a way that lends to being defined by a logical systematic approach. I provide procedural methods for matching the shapes of the objects, relying on noise, L-systems, and other constraints. In general, the process is divided into base geometry generation and shading details. Shading methods in...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
Simulation of forest environments has applications from entertainment and art creation to commercial...
Garden of Eden is an exercise in procedural generation of lifelike worlds. It randomly generates a f...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
This work presents a novel rendering technique inspired by artistic approaches. Instead of trying to...
This thesis describes the development of a system for the procedural generation and painterly render...
Includes bibliographical references.The creation of 3D models for games and simulations is generally...
Open-world video games give players a large environment to explore along with increased freedom to n...
Rendering of natural scenes has interested the scientific community for a long time due to its numer...
In this work, we present a process that uses a Barycentric shading method to create dynamic landscap...
This thesis focuses on a systematic solution for rendering 3D photorealistic natural environments us...
In this work, I propose a digital painting process to create virtual paintings that can be created w...
In the context of virtual reality applications such as games, films and training exercises, the virt...
The purpose of this thesis is to develop a texture-based painterly shader that would render computer...
This thesis discusses the creation of computer generated photorealistic Spanish moss, a plant that g...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
Simulation of forest environments has applications from entertainment and art creation to commercial...
Garden of Eden is an exercise in procedural generation of lifelike worlds. It randomly generates a f...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
This work presents a novel rendering technique inspired by artistic approaches. Instead of trying to...
This thesis describes the development of a system for the procedural generation and painterly render...
Includes bibliographical references.The creation of 3D models for games and simulations is generally...
Open-world video games give players a large environment to explore along with increased freedom to n...
Rendering of natural scenes has interested the scientific community for a long time due to its numer...
In this work, we present a process that uses a Barycentric shading method to create dynamic landscap...
This thesis focuses on a systematic solution for rendering 3D photorealistic natural environments us...
In this work, I propose a digital painting process to create virtual paintings that can be created w...
In the context of virtual reality applications such as games, films and training exercises, the virt...
The purpose of this thesis is to develop a texture-based painterly shader that would render computer...
This thesis discusses the creation of computer generated photorealistic Spanish moss, a plant that g...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
Simulation of forest environments has applications from entertainment and art creation to commercial...
Garden of Eden is an exercise in procedural generation of lifelike worlds. It randomly generates a f...