This work presents a novel rendering technique inspired by artistic approaches. Instead of trying to recreate the appearance of a traditional medium, such as charcoal or watercolor, this approach is a mixture of both photo-realism and abstraction. Artists use a process of abstraction to provide structural information about subjects that do not have clearly defined shapes, such as groups of leaves in a tree. For example, an artist will first use a color wash to approximate a group of leaves, then add detail on top of parts of this wash to indicate individual leaves. Similarly, we use an abstract shape that approximates the image of leaves clustered at the end of a branch. To prevent oversimplification, we add photo-realistic detail using a blen...
Despite the number of new tree-modeling techniques that have been proposed over the past thirty year...
The authors have been working on the simulation of trees and in particular their representation in t...
In this research, I present a method for rendering a geometric scene that has the look and feel of a...
This work presents a novel rendering technique inspired by artistic approaches. Instead of trying to...
This thesis describes the development of a system for the procedural generation and painterly render...
The rendering technique described in this work allows non-photorealistic rendering of plants and tre...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
Practiced for more than three thousand years, Chinese painting emphasizes "implicit meaning", and i...
In this thesis I develop methods of generating digital 3D landscapes in the style of the artist, Eyv...
This report concern the representation of trees for high quality landscapes rendering dedicated to t...
In this thesis we present new insights into the research area of abstraction and simplification of g...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
Non-photorealistic rendering techniques usu- ally produce abstracted images. Most existing methods ...
We present a method for automatically rendering pen-and-ink illustrationsof trees. A given 3-d tree ...
Despite the number of new tree-modeling techniques that have been proposed over the past thirty year...
The authors have been working on the simulation of trees and in particular their representation in t...
In this research, I present a method for rendering a geometric scene that has the look and feel of a...
This work presents a novel rendering technique inspired by artistic approaches. Instead of trying to...
This thesis describes the development of a system for the procedural generation and painterly render...
The rendering technique described in this work allows non-photorealistic rendering of plants and tre...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
Practiced for more than three thousand years, Chinese painting emphasizes "implicit meaning", and i...
In this thesis I develop methods of generating digital 3D landscapes in the style of the artist, Eyv...
This report concern the representation of trees for high quality landscapes rendering dedicated to t...
In this thesis we present new insights into the research area of abstraction and simplification of g...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
Non-photorealistic rendering techniques usu- ally produce abstracted images. Most existing methods ...
We present a method for automatically rendering pen-and-ink illustrationsof trees. A given 3-d tree ...
Despite the number of new tree-modeling techniques that have been proposed over the past thirty year...
The authors have been working on the simulation of trees and in particular their representation in t...
In this research, I present a method for rendering a geometric scene that has the look and feel of a...