Methods of storytelling in cinema, theater, and literature have well-established conventions that have been built throughout narrative history and the development of these more traditional formats. In virtual reality, though, many of the techniques that have formed part of this cinematic language or visual narrative are not easily applied. In general, when the virtual reality narrative term is used, it is associated with filmed or rendered 360º videos that use head-mounted displays for presentation and most often uses first and third-person narratives, which may compromise a director\u27s intent for story flow. This thesis aims to put a new light on using second-person narrative in virtual reality storytelling experiences in entirely comput...
Immersive environments surround a participant such that everything they perceive is a part of a new ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
Methods of storytelling in cinema, theater, and literature have well-established conventions that ha...
With reference to three recently produced Australian case studies, this article explores approaches ...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
A primary goal of many VR documentaries is to foster empathy with others. Unfortunately, some of the...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
A primary goal of many VR documentaries is to foster empathy with others. Unfortunately, some of the...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
The question of cinematic VR production has been on the table for several years. This is due to the ...
Immersive environments surround a participant such that everything they perceive is a part of a new ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
Methods of storytelling in cinema, theater, and literature have well-established conventions that ha...
With reference to three recently produced Australian case studies, this article explores approaches ...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
A primary goal of many VR documentaries is to foster empathy with others. Unfortunately, some of the...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
A primary goal of many VR documentaries is to foster empathy with others. Unfortunately, some of the...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
In this article, I will consider the specificity of narrative in VR from the perspective of its embo...
The question of cinematic VR production has been on the table for several years. This is due to the ...
Immersive environments surround a participant such that everything they perceive is a part of a new ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...