Immersive environments surround a participant such that everything they perceive is a part of a new world. Long before computers, new virtual and immersive worlds were created all the time by oral storytellers. Audiences still become immersed in story worlds, seeing the details, believing the actions, and making connections between the events in the story and their own lives. Therefore, in a virtual reality environment (VRE) that uses narrative, the participant is doubly immersed. Knowing more about how a participant is immersed in narrative would allow a VRE designer to work more efficiently. This paper discusses three attributes of narrative – time, context and participation – that contribute greatly to an audience’s feeling immersion in ...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
abstract: Storytelling is innately human, and research has shown it has the powerful ability to "tra...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
The article aims to deal with flow, immersion, and presence and their relation with storytelling and...
The "mediated sense of presence'' is a technology-induced illusion of being present in one (simulate...
The "mediated sense of presence'' is a technology-induced illusion of being present in one (simulate...
Virtual reality (VR) stories provide an immersive and interactive medium to present narrative conten...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...
Oral storytelling is an effective way for engaging audiences in imaginary story worlds and has been ...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
abstract: Storytelling is innately human, and research has shown it has the powerful ability to "tra...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...
The article aims to deal with flow, immersion, and presence and their relation with storytelling and...
The "mediated sense of presence'' is a technology-induced illusion of being present in one (simulate...
The "mediated sense of presence'' is a technology-induced illusion of being present in one (simulate...
Virtual reality (VR) stories provide an immersive and interactive medium to present narrative conten...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...
Oral storytelling is an effective way for engaging audiences in imaginary story worlds and has been ...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
Virtual Reality (VR) allow viewers to inhabit and interact with virtual spaces in a way that has the...
abstract: Storytelling is innately human, and research has shown it has the powerful ability to "tra...
The use of virtual reality (VR) to tell stories, and more specifically, the possibilities of constru...