This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and expectations of the novel methods of storytelling in Virtual Reality (VR). I highlight how traditional screenwriting and cinematic techniques are often applied to this emerging form of storytelling and through the application of concepts like immersion and interactivity, an evaluation of the strength of three VR narratives is made. The texts under investigation are The Great C (Secret Location, 2018), Halcyon (Secret Location, 2016) and Alien Rescue (Moore, 2019a). I prove that traditional techniques of visual storytelling are applied to the narratives and, in some cases, enhance the immersive experience. The relationship between immersion an...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
© 2018 Intellect Ltd Article. This article considers how screenwriting might operate in the newly es...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
This thesis examines interactive storytelling for virtual reality (VR) experiences. Its goal is to f...
With reference to three recently produced Australian case studies, this article explores approaches ...
The monographic section of this issue of Cinergie arises from a need that has becoming increasingly ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
Immersive environments surround a participant such that everything they perceive is a part of a new ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing...
The project consists in the building of a fiction world and creation of a virtual reality (VR) exper...
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing...
The project consists in the building of a fiction world and creation of a virtual reality (VR) exper...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
© 2018 Intellect Ltd Article. This article considers how screenwriting might operate in the newly es...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
This thesis examines interactive storytelling for virtual reality (VR) experiences. Its goal is to f...
With reference to three recently produced Australian case studies, this article explores approaches ...
The monographic section of this issue of Cinergie arises from a need that has becoming increasingly ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
Immersive environments surround a participant such that everything they perceive is a part of a new ...
The question of cinematic VR production has been on the table for several years. This is due to the ...
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing...
The project consists in the building of a fiction world and creation of a virtual reality (VR) exper...
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing...
The project consists in the building of a fiction world and creation of a virtual reality (VR) exper...
After decades of research, technological development as well as few discouraging setbacks, virtual r...
© 2018 Intellect Ltd Article. This article considers how screenwriting might operate in the newly es...
When the big leap forward of computer technology took place for the general public in the 80s and 90...