The rapid development of VR technology in the past three years allowed artists, filmmakers and other media producers to create great experiences in this new medium. But filmmakers are, however, facing big challenges, when it comes to cinematic narration in VR. The old, established rules of filmmaking do not apply for VR films and important techniques of cinematography and editing must be completely rethought. Possibly, a new filmic language will be found. But even though filmmakers eagerly experiment with the new medium already, there exist relatively few scientific studies about the differences between classical filmmaking and filmmaking in 360 and VR. We therefore present this study on cinematic narration in VR. In this we give a comprehe...
Virtual Reality (VR) has been an area of research for over 40 years yet only recently has it begun t...
Many agree that the best-known image related to virtual reality (VR) experiences is the head mounted...
This research investigates the film practice of cinematic virtual reality (CVR), the adoption of vir...
With reference to three recently produced Australian case studies, this article explores approaches ...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
The sales of 360 cameras are estimated to increase by 7800% over the next six years (Ukonaho, 2016),...
The question of cinematic VR production has been on the table for several years. This is due to the ...
In this paper we explore methods that are currently used by professional virtual reality (VR) filmma...
Virtual Reality (VR) has grown since the first devices for personal use became available on the mark...
This research aimed to analyse how 360-degree video influences film narrative. 360-degree video, a...
Virtual Reality (VR) is gaining popularity in recent years due to the commercialization of personal ...
Virtual reality is set to redefine the rules of narrative structure, character development and story...
New norms of immersion and interaction afforded by recent develops in head-mounted display technolog...
Methods of storytelling in cinema, theater, and literature have well-established conventions that ha...
Visual storytelling has been a constantly evolving medium that continues to develop even in contempo...
Virtual Reality (VR) has been an area of research for over 40 years yet only recently has it begun t...
Many agree that the best-known image related to virtual reality (VR) experiences is the head mounted...
This research investigates the film practice of cinematic virtual reality (CVR), the adoption of vir...
With reference to three recently produced Australian case studies, this article explores approaches ...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
The sales of 360 cameras are estimated to increase by 7800% over the next six years (Ukonaho, 2016),...
The question of cinematic VR production has been on the table for several years. This is due to the ...
In this paper we explore methods that are currently used by professional virtual reality (VR) filmma...
Virtual Reality (VR) has grown since the first devices for personal use became available on the mark...
This research aimed to analyse how 360-degree video influences film narrative. 360-degree video, a...
Virtual Reality (VR) is gaining popularity in recent years due to the commercialization of personal ...
Virtual reality is set to redefine the rules of narrative structure, character development and story...
New norms of immersion and interaction afforded by recent develops in head-mounted display technolog...
Methods of storytelling in cinema, theater, and literature have well-established conventions that ha...
Visual storytelling has been a constantly evolving medium that continues to develop even in contempo...
Virtual Reality (VR) has been an area of research for over 40 years yet only recently has it begun t...
Many agree that the best-known image related to virtual reality (VR) experiences is the head mounted...
This research investigates the film practice of cinematic virtual reality (CVR), the adoption of vir...