With reference to three recently produced Australian case studies, this article explores approaches to the conceptualization and writing of short narratives for the emerging medium of cinematic 360-degree virtual reality. Storytelling for this format involves a user-focused engagement with time and place. Whereas the viewer of classical narrative media, such as film or television, is for the most part passive, the VR viewer is ‘present’ as an active agent who engages with the unfolding narrative as either witness or participant. These factors present a number of challenges and opportunities for the creator of narrative VR, when considering viewer immersion and/or interaction in the 360-degree environment. The article presents a review o...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
360 degree film making necessitates a new language for storytelling. We investigate this issue from ...
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
Since around 2015, an abundance of cinematic, short narrative virtual reality (VR) projects utilizin...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
Virtual reality is set to redefine the rules of narrative structure, character development and story...
This Master thesis is examining how film form and film style is utilized to tell stories within VR m...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
The question of cinematic VR production has been on the table for several years. This is due to the ...
© 2018 Intellect Ltd Article. This article considers how screenwriting might operate in the newly es...
Three-hundred-and-sixty-degree videos are an innovative video format, and due to various narrative a...
Methods of storytelling in cinema, theater, and literature have well-established conventions that ha...
The sales of 360 cameras are estimated to increase by 7800% over the next six years (Ukonaho, 2016),...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
360 degree film making necessitates a new language for storytelling. We investigate this issue from ...
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing...
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & ...
Since around 2015, an abundance of cinematic, short narrative virtual reality (VR) projects utilizin...
The rapid development of VR technology in the past three years allowed artists, filmmakers and other...
This dissertation examines how the art of screenwriting needs to adapt to accommodate the needs and ...
Virtual reality is set to redefine the rules of narrative structure, character development and story...
This Master thesis is examining how film form and film style is utilized to tell stories within VR m...
How is Virtual Reality “narratopological”? How can VR impact the intersection between space construc...
The question of cinematic VR production has been on the table for several years. This is due to the ...
© 2018 Intellect Ltd Article. This article considers how screenwriting might operate in the newly es...
Three-hundred-and-sixty-degree videos are an innovative video format, and due to various narrative a...
Methods of storytelling in cinema, theater, and literature have well-established conventions that ha...
The sales of 360 cameras are estimated to increase by 7800% over the next six years (Ukonaho, 2016),...
The Green Fairy 1.0 is a practice-led research project that explores practical strategies for effect...
360 degree film making necessitates a new language for storytelling. We investigate this issue from ...
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing...